Working its way up from the back of the class: #15,405 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 572 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 04:42 UTC, in 6d 4h.
Its weekly schedule tag · low confidence
usual gap9.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
Coming wipes
6d 4hTue 3 Nov, 04:42 UTC
8d 18hThu 5 Nov, 19:00 UTCFW
13d 4hTue 10 Nov, 04:42 UTC
20d 4hTue 17 Nov, 04:42 UTC
27d 4hTue 24 Nov, 04:42 UTC
34d 4hTue 1 Dec, 04:42 UTC
36d 18hThu 3 Dec, 19:00 UTCFW
41d 4hTue 8 Dec, 04:42 UTC
The first 48 hours of its last wipes
Tue 13 OctThu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 04:42 UTC14d ago
0
–
running
2
Thu 1 Oct, 18:19 UTCFW26d ago
2
–
11.4 days
1
Thu 24 Sep, 00:53 UTC33d ago
1
–
7.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on EPIC RUST - Test Server puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 194.93.2.92:35900.
How reliable is EPIC RUST - Test Server, and is it up?
You cannot join now: EPIC RUST - Test Server is offline, last seen 14 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 17 September 2026.
What Rust version is EPIC RUST - Test Server on?
You will find EPIC RUST - Test Server on Rust network protocol 2634 and build 167584, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does EPIC RUST - Test Server reset?
Too few wipes on EPIC RUST - Test Server are recorded to confirm the schedule, so its tag guides the prediction. Tuesday 3 November at 04:42 UTC is the date set for its next wipe. The world it runs now was created 14 days 19 hours. Wipes are scheduled weekly, according to its tags.
What happens on EPIC RUST - Test Server when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does EPIC RUST - Test Server sit among Rust servers?
Over the last seven days, EPIC RUST - Test Server has #15,405 for player hours, in the top 71% of all ranked servers and #2,569 in Europe.
How many players does EPIC RUST - Test Server usually have?
The last sighting of EPIC RUST - Test Server was 14 days 19 hours ago, and it is offline right now.
Tags and filters
What do EPIC RUST - Test Server's tags stand for?
The game's browser takes its cue from the tags EPIC RUST - Test Server has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe; jp0 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind EPIC RUST - Test Server?
A epicrust.ru hostname is published by EPIC RUST - Test Server and by 9 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature EPIC RUST - Test Server?
Rust Server Score lists that include EPIC RUST - Test Server: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
How is EPIC RUST - Test Server set up, and what rules does it keep?
The name of EPIC RUST - Test Server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map EPIC RUST - Test Server uses?
A procedural map of size 4,250 and seed 1704574028, generated by the game, is what EPIC RUST - Test Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: ВАЙП ТОЛЬКО ЧТО!.
How to join
What is the way to join EPIC RUST - Test Server?
To connect, start Rust, press F1, and type client.connect 194.93.2.92:35900. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://t.me/epicrust.
Server tags
what each one means
Published asmp100,ptrak,jp0,$r?,v2634,^w,EU,gmrust,cs167584,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Other
jp0
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).