On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#5,092top 23%
Last wipe5d agoweekly schedule
Next wipe1d 1hFri 30 Oct, 15:19 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,092 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 227 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 484 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, and #344 of the trio servers (top 55%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 15:19 UTC, in 1d 1h.
Its weekly schedule tag · low confidence
usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 1hFri 30 Oct, 15:19 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
8d 1hFri 6 Nov, 15:19 UTC
15d 1hFri 13 Nov, 15:19 UTC
22d 1hFri 20 Nov, 15:19 UTC
29d 1hFri 27 Nov, 15:19 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
36d 1hFri 4 Dec, 15:19 UTC
The first 48 hours of its last wipes
Fri 23 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 15:19 UTC5d ago
3
–
running
1
Mon 19 Oct, 14:15 UTC9d ago
1
✓ held half
4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
The name of DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 195.18.27.117:35000.
How reliable is DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |, and is it up?
The server is up: DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | is online now. About 9 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 17 October 2026.
How well does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | run?
It never fell below 92 server fps in the last 48 hours, averaging 227. At its peak, it held 50,043 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,873 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | on?
The server DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | wipe, and how often?
Its tag sets the prediction, as the record holds too few of DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |'s wipes to confirm its schedule. It is due to wipe next on Friday 30 October at 15:19 UTC. The world it runs now was created 5 days 22 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 2 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | sit among Rust servers?
Over the last seven days, DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | has #5,092 for player hours, in the top 23% of all ranked servers. In the trio group, it ranks #344.
What does the population on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | look like?
Right now, 0 players are on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |, which has 100 slots. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 12:00 UTC, with an average of 0 players.
Lists and filters
How should you read the tags on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
You'll see DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | appear in the Rust Server Score lists and filters?
Rust Server Score lists that include DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server rules
How is DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | set up, and what rules does it keep?
DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | sets gather at 2x, as its name suggests. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | uses?
The game generates the procedural map on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | at size 3,000 with seed 1974537819. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: day-null.ru.
Getting in
What is the way to join DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
Enter client.connect 195.18.27.117:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://day-null.ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts3
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).