On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average3peak 12
Rank#1,686top 8%
Last wipe28d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 3 of 500 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,686 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
93/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 241 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe · high confidence
wipe-day peak15players, last three wipes
Coming wipes
6d 16hThu 5 Nov, 19:00 UTCFW
34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:58 UTCFW28d ago
15
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... based in?
You'll find no region listed by #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |.... Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 195.18.27.20:35000.
How reliable is #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |..., and is it up?
You can join now: #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... is online. The uptime it reports puts the last restart at about 21 hours ago. It was up 161 of 168 hours over the last 7 full days, which is 96% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... smooth to play on?
It never fell below 27 server fps in the last 48 hours, averaging 56. At its peak, it held 217,762 entities, including buildings, deployables and all else in the world. Memory use reached up to 8,412 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... on?
You will find #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... wipe, and how often?
Once a month, #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 28 days 4 hours. Its tags record that it wipes monthly.
What happens on #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... when wipe day arrives?
Across its recent wipes, the busiest moments averaged 15 players. Peak numbers came 41 hours into the latest wipe.
Population
What position does #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... hold in the rankings?
In the top 8% of all ranked servers, #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... sits at #1,686 for player hours over the last seven days.
What does the population on #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... look like?
Right now, 0 players are on #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |..., which has 500 slots. The seven-day average is 3 players, with a peak of 12. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 11 players.
Lists and filters
How should you read the tags on #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |...?
The game's browser takes its cue from the tags #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... has set: gmvanilla (Game mode): Survival, vanilla style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |...?
1 other server we track also publishes a devilrust.ru hostname, as #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... does, so the same operator most likely runs them all.
Where does #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... appear in the Rust Server Score lists and filters?
Rust Server Score lists that include #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |...: 3x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 3x.
Map and rules
Which rules does #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... enforce, and what are its settings?
Going by its name, #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... runs 3x gather. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... uses?
#1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |... runs a game-generated procedural map at size 4,500, seed 101042635. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to #1 [PVE] DevilRust X3 | MoreEvents | RB | Eco | TP | NPC |...?
Enter client.connect 195.18.27.20:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp500
Max players500 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).