On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now2/ 5000% full
7-day average3peak 9
Rank#1,790top 8%
Last wipe27d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 3 of 500 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,790 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 53 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak13players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:15 UTCFW27d ago
13
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |...?
#2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 195.18.27.20:35010.
How dependable is #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |..., and is it online at the moment?
The server is up: #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... is online now. About 12 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 161 of 168 hours, or 96% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... smooth to play on?
It averaged 62 server fps over the last 48 hours, with a low of 53. Up to 224,188 entities were in the world, covering buildings, deployables and the rest. Up to 6,489 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... on?
Rust network protocol 2635 and build 168909 on Windows is what #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... wipe its map?
Once a month, #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 23 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |...?
Across its recent wipes, the busiest moments averaged 13 players. 46 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... hold in the rankings?
Over the last seven days, #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... has #1,790 for player hours, in the top 8% of all ranked servers.
Is #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... a busy server?
With 500 slots available, #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... currently has 2 players. It peaked at 9 and averaged 3 players over the last seven days. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 7 players.
Tags and filters
What do #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |...'s tags stand for?
You'll see #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... tagged with gmvanilla (Game mode): You play vanilla survival here; mp500 (Max players): Its slot count is 500; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |...?
1 other server we track also publishes a devilrust.ru hostname, as #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... does, so the same operator most likely runs them all.
Where does #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... appear in the Rust Server Score lists and filters?
Rust Server Score lists that include #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |...: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... set up, and what rules does it keep?
The name of #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... points to a 8x gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... uses?
#2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |... runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How should you connect to #2 [PVE] DevilRust X8 | MoreEvents | RB | Eco | TP | NPC |...?
Enter client.connect 195.18.27.20:35010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp500
Max playersIts slot count is 500.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).