A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,796 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 720 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 3
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
13d 15hThu 12 Nov, 10:24 UTC
20d 15hThu 19 Nov, 10:24 UTC
27d 15hThu 26 Nov, 10:24 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
41d 15hThu 10 Dec, 10:24 UTC
The first 48 hours of its last wipes
Sat 24 OctMon 19 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:24 UTC8h ago
–
–
running
1
Tue 27 Oct, 21:51 UTC1d ago
–
–
–
0
Sat 24 Oct, 18:02 UTC5d ago
1
halved by day 1
3.2 days
0
Mon 19 Oct, 12:46 UTC10d ago
–
–
5.2 days
0
Thu 15 Oct, 19:27 UTC13d ago
1
✓ held half
3.7 days
0
Wed 7 Oct, 13:15 UTC22d ago
4
halved by day 3
8.3 days
0
Fri 18 Sep, 12:44 UTC41d ago
7+4 queue
halved by day 3
19 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RA TEST leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 195.18.27.46:35500 is the address to use.
How reliable is RA TEST, and is it up?
The server is up: RA TEST is online now. About 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 106 of 168 hours, or 63% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is RA TEST smooth to play on?
It never fell below 29 server fps in the last 48 hours, averaging 30. Up to 130,713 entities were in the world, covering buildings, deployables and the rest. Up to 3,187 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is RA TEST running?
You will find RA TEST on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does RA TEST reset?
Its tag sets the prediction, as the record holds too few of RA TEST's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 8 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on RA TEST?
Across its recent wipes, the busiest moments averaged 2 players. 5 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 25% of its recent wipes. In the other wipes it slipped under half by day 3.
Player numbers
Where does RA TEST sit among Rust servers?
In the top 26% of all ranked servers, RA TEST sits at #5,796 for player hours over the last seven days.
How many players does RA TEST usually have?
With 100 slots available, RA TEST currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 14:00 UTC, with 3 players.
Tags and filters
How should you read the tags on RA TEST?
You'll see RA TEST tagged with gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): Its slot count is 100; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; modded (Modded): The game is changed by plugins or settings; you will find it under Modded; oxidation (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RA TEST appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RA TEST among them: Rust tutorial servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on RA TEST?
Nothing in the name of RA TEST states a gather rate. A group here can reach 16 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
RA TEST runs which map?
A procedural map of size 6,000 and seed 1384870952, generated by the game, is what RA TEST runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Baйп был 8ч нaзaд.
How to join
How do you get onto RA TEST?
Enter client.connect 195.18.27.46:35500 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustaria.tech/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,^t,gmvanilla,cs168909,ts16,^o^z,oxidation,modded
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersIts slot count is 100.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
oxidation
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).