On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now3/ 3001% full
7-day average1peak 3
Rank#3,473top 16% · #1286 in EU
Last wipe20h agoweekly schedule
Next wipe6d 3hWed 4 Nov, 06:19 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 300 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,473 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 214 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 104 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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··WW·W·
·WW·W··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 06:19 UTC, in 6d 3h.
Its weekly schedule tag · low confidence
usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
6d 3hWed 4 Nov, 06:19 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
13d 3hWed 11 Nov, 06:19 UTC
20d 3hWed 18 Nov, 06:19 UTC
27d 3hWed 25 Nov, 06:19 UTC
34d 3hWed 2 Dec, 06:19 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
41d 3hWed 9 Dec, 06:19 UTC
The first 48 hours of its last wipes
Fri 23 OctWed 21 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 06:19 UTC20h ago
–
–
running
1
Fri 23 Oct, 04:27 UTC5d ago
1
✓ held half
5.1 days
0
Wed 21 Oct, 07:28 UTC7d ago
1
–
1.9 days
0
Tue 20 Oct, 08:42 UTC8d ago
1
–
0.9 days
1
Sat 17 Oct, 08:38 UTC11d ago
1
✓ held half
3 days
1
Thu 15 Oct, 10:01 UTC13d ago
1
–
1.9 days
1
Wed 14 Oct, 07:14 UTC14d ago
1
–
1.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 129 on average
4 / 100
Quick answers
from the figures on this page
Server details
In what location does CandyClub DUO|2X|LOOT+ 28.10 sit?
You'll see CandyClub DUO|2X|LOOT+ 28.10 listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 195.200.19.229:28015 is the address to use.
How reliable is CandyClub DUO|2X|LOOT+ 28.10, and is it up?
You can join now: CandyClub DUO|2X|LOOT+ 28.10 is online. According to its reported uptime, the last restart was about 18 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 11 October 2026.
How well does CandyClub DUO|2X|LOOT+ 28.10 run?
The average over the last 48 hours was 214 server fps, and it never went below 146. Buildings, deployables and everything else in the world added up to as many as 4,107 entities. Memory use reached up to 976 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does CandyClub DUO|2X|LOOT+ 28.10 sit?
You will find CandyClub DUO|2X|LOOT+ 28.10 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does CandyClub DUO|2X|LOOT+ 28.10 reset?
Its tag sets the prediction, as the record holds too few of CandyClub DUO|2X|LOOT+ 28.10's wipes to confirm its schedule. Expect the next wipe on Wednesday 4 November at 06:19 UTC. The world it runs now was created 20 hours. Its tags state that it wipes weekly.
What happens on CandyClub DUO|2X|LOOT+ 28.10 when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 11 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Population
Where does CandyClub DUO|2X|LOOT+ 28.10 sit among Rust servers?
Over the last seven days, CandyClub DUO|2X|LOOT+ 28.10 has #3,473 for player hours, in the top 16% of all ranked servers and #1,286 in Europe.
Is CandyClub DUO|2X|LOOT+ 28.10 a busy server?
With 300 slots available, CandyClub DUO|2X|LOOT+ 28.10 currently has 3 players. Averaging 1 players over seven days, it peaked at 3. The highest average in the last 48 hours came at 10:00 UTC, with 3 players.
Tags and filters
What do CandyClub DUO|2X|LOOT+ 28.10's tags stand for?
The game's browser takes its cue from the tags CandyClub DUO|2X|LOOT+ 28.10 has set: gmvanilla (Game mode): This is vanilla survival; mp300 (Max players): Its slot count is 300; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does CandyClub DUO|2X|LOOT+ 28.10 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CandyClub DUO|2X|LOOT+ 28.10 among them: Rust tutorial servers, graded, 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
Rules and settings
Which rules does CandyClub DUO|2X|LOOT+ 28.10 enforce, and what are its settings?
The name of CandyClub DUO|2X|LOOT+ 28.10 points to a 2x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
CandyClub DUO|2X|LOOT+ 28.10 runs which map?
CandyClub DUO|2X|LOOT+ 28.10 runs a game-generated procedural map at size 1,000, seed 10715. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto CandyClub DUO|2X|LOOT+ 28.10?
To connect, start Rust, press F1, and type client.connect 195.200.19.229:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^w,EU,^t,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp300
Max playersIts slot count is 300.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).