Skip to the page
Every Rust server graded on real, live numbers. 50,964 players on the roll · 11,695 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 198.12.73.179:28015
Name of server

Apex Syndicate | 3x | No Offline Raid

RegisterPresentOnline
Region–
Address198.12.73.179:28015
Last checked13m ago
3x moddedoxide
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: D (45), with population over 48 hours and no performance mark.

Players now 0/ 150 0% full
7-day average0peak 1
Rank#13,810top 62%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours 38/ 100 Working its way up from the back of the class: #13,810 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 95/ 100 Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 843 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:24 UTC27d ago 0 – running 0
Wed 30 Sep, 14:54 UTC29d ago 2 – 1.7 days 0
Thu 24 Sep, 22:07 UTC35d ago 0 – 5.7 days 0
Thu 17 Sep, 22:07 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 3x | No BPs | Mondays
EU · groups of 16+ · 3x · weekly · 393 on average
139 / 200
Vital Rust - EU Mondays | 3x | No BPs
EU · groups of 14+ · 3x · weekly · 185 on average
80 / 125
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED
NA · groups of 8+ · 3x · biweekly · 130 on average
211 / 265
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED
NA · groups of 8+ · 3x · biweekly · 122 on average
35 / 100
FLAME RUST #1 [ NOLIMIT | x3 | MAGIC ] WIPE 27.10
groups of 30+ · 3x · weekly · 119 on average
8 / 350
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED
NA · groups of 8+ · 3x · biweekly · 103 on average
322 / 375

Quick answers

from the figures on this page

Server details

In what location does Apex Syndicate | 3x | No Offline Raid sit?

You'll find no region listed by Apex Syndicate | 3x | No Offline Raid. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 198.12.73.179:28015.

How reliable is Apex Syndicate | 3x | No Offline Raid, and is it up?

You can join now: Apex Syndicate | 3x | No Offline Raid is online. The uptime it reports puts the last restart at about 6 days 17 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

How well does Apex Syndicate | 3x | No Offline Raid run?

The average over the last 48 hours was 57 server fps, and it never went below 33. Up to 48,512 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,131 MB. When fps is low and entities climb, that is lag to players.

Which Rust version is Apex Syndicate | 3x | No Offline Raid running?

Rust network protocol 2635 and build 168909 on Linux is what Apex Syndicate | 3x | No Offline Raid runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does Apex Syndicate | 3x | No Offline Raid wipe, and how often?

There is no next wipe to predict on Apex Syndicate | 3x | No Offline Raid, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 18 hours.

What happens on Apex Syndicate | 3x | No Offline Raid when wipe day arrives?

Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Player numbers

Where does Apex Syndicate | 3x | No Offline Raid place in the wider field of Rust servers?

Over the last seven days, Apex Syndicate | 3x | No Offline Raid has #13,810 for player hours, in the top 62% of all ranked servers.

Is Apex Syndicate | 3x | No Offline Raid a busy server?

With 150 slots available, Apex Syndicate | 3x | No Offline Raid currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.

Lists and filters

What is meant by the tags on Apex Syndicate | 3x | No Offline Raid?

The game's browser takes its cue from the tags Apex Syndicate | 3x | No Offline Raid has set: gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Apex Syndicate | 3x | No Offline Raid appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Apex Syndicate | 3x | No Offline Raid among them: 3x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Map and rules

Which rules does Apex Syndicate | 3x | No Offline Raid enforce, and what are its settings?

Apex Syndicate | 3x | No Offline Raid sets gather at 3x, as its name suggests. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Apex Syndicate | 3x | No Offline Raid uses?

A procedural map of size 3,000 and seed 17762077, generated by the game, is what Apex Syndicate | 3x | No Offline Raid runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto Apex Syndicate | 3x | No Offline Raid?

To connect, start Rust, press F1, and type client.connect 198.12.73.179:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp150
Max players 150 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.