On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 5
Rank#3,449top 15% · #1291 in EU
Last wipe4d agobiweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,449 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 107 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 5,017 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
usual gap5.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 2
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
9d 9hSat 7 Nov, 17:46 UTC
23d 9hSat 21 Nov, 17:46 UTC
35d 10hThu 3 Dec, 19:00 UTCFW
37d 9hSat 5 Dec, 17:46 UTC
The first 48 hours of its last wipes
Sat 24 OctFri 23 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:46 UTC4d ago
4
–
running
0
Fri 23 Oct, 17:44 UTC5d ago
2
–
1 days
0
Thu 15 Oct, 16:27 UTC13d ago
1
halved by day 3
8.1 days
0
Fri 9 Oct, 17:52 UTC19d ago
5
halved by day 1
5.9 days
0
Sat 26 Sep, 14:42 UTC32d ago
7
halved by day 2
13.1 days
0
Sat 19 Sep, 14:27 UTC39d ago
5
✓ held half
7 days
1
Thu 17 Sep, 17:28 UTC41d ago
5
–
1.9 days
0
Sun 13 Sep, 16:25 UTC45d ago
5
halved by day 2
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RustVikings FULLWIPE 24/10 based in?
The EU tag on RustVikings FULLWIPE 24/10 puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 198.244.225.42:28015.
Is RustVikings FULLWIPE 24/10 up, and how steady is its uptime?
Right now, RustVikings FULLWIPE 24/10 is online. The uptime it reports puts the last restart at about 34 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does RustVikings FULLWIPE 24/10 perform well?
It never fell below 75 server fps in the last 48 hours, averaging 107. At its peak, it held 72,917 entities, including buildings, deployables and all else in the world. At its highest, it used 4,111 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is RustVikings FULLWIPE 24/10 running?
The server RustVikings FULLWIPE 24/10 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RustVikings FULLWIPE 24/10 reset?
The prediction follows its tag, because too few of RustVikings FULLWIPE 24/10's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 4 days 14 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on RustVikings FULLWIPE 24/10?
The average peak on its recent wipes was 2 players. Peak numbers came 28 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. In the other wipes it slipped under half by day 2.
Population
Where does RustVikings FULLWIPE 24/10 sit among Rust servers?
Over the last seven days, RustVikings FULLWIPE 24/10 has #3,449 for player hours, in the top 15% of all ranked servers and #1,291 in Europe.
Is RustVikings FULLWIPE 24/10 a busy server?
RustVikings FULLWIPE 24/10 is showing 0 players right now, with 40 slots in total. Averaging 1 players over seven days, it peaked at 5. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 4 players.
Lists and filters
How should you read the tags on RustVikings FULLWIPE 24/10?
gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): You will find it under Europe in the browser are the tags RustVikings FULLWIPE 24/10 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RustVikings FULLWIPE 24/10?
Rust Server Score lists that include RustVikings FULLWIPE 24/10: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Rules and settings
How is RustVikings FULLWIPE 24/10 set up, and what rules does it keep?
The name of RustVikings FULLWIPE 24/10 gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on RustVikings FULLWIPE 24/10?
A procedural map of size 3,500 and seed 648252, generated by the game, is what RustVikings FULLWIPE 24/10 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to RustVikings FULLWIPE 24/10?
Enter client.connect 198.244.225.42:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).