On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 650% full
7-day average0peak 1
Rank#7,404top 33%
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 65 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,404 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 82 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 2,236 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:49 UTCFW28d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is PvE | Scarce Loot | Survival based in?
PvE | Scarce Loot | Survival leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 198.37.123.150:10010.
How dependable is PvE | Scarce Loot | Survival, and is it online at the moment?
Right now, PvE | Scarce Loot | Survival is online. According to its reported uptime, the last restart was about 6 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 20 September 2026.
Is PvE | Scarce Loot | Survival smooth to play on?
The average over the last 48 hours was 82 server fps, and it never went below 70. Buildings, deployables and everything else in the world added up to as many as 95,179 entities. At its highest, it used 2,337 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is PvE | Scarce Loot | Survival on?
You will find PvE | Scarce Loot | Survival on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does PvE | Scarce Loot | Survival reset?
The force wipe each month is the only wipe PvE | Scarce Loot | Survival takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 28 days 4 hours.
What happens on PvE | Scarce Loot | Survival when wipe day arrives?
The average peak on its recent wipes was 3 players. 28 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does PvE | Scarce Loot | Survival hold in the rankings?
Over the last seven days, PvE | Scarce Loot | Survival has #7,404 for player hours, in the top 33% of all ranked servers.
Is PvE | Scarce Loot | Survival a busy server?
With 65 slots available, PvE | Scarce Loot | Survival currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on PvE | Scarce Loot | Survival?
You'll see PvE | Scarce Loot | Survival tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp65 (Max players): 65 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does PvE | Scarce Loot | Survival appear in the Rust Server Score lists and filters?
These Rust Server Score lists count PvE | Scarce Loot | Survival among them: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.
Rules and settings
How is PvE | Scarce Loot | Survival set up, and what rules does it keep?
Nothing in the name of PvE | Scarce Loot | Survival states a gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map PvE | Scarce Loot | Survival uses?
PvE | Scarce Loot | Survival runs a game-generated procedural map at size 4,000, seed 1689461302. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto PvE | Scarce Loot | Survival?
To connect, start Rust, press F1, and type client.connect 198.37.123.150:10010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://scarcity.rusters.io/.
Server tags
what each one means
Published asmp65,ptrak,$r?,v2635,^p,^v,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp65
Max players65 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).