On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,341top 69%
Last wipe149d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 107 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
With region code us4, Rett's_Fent_Land-US has no region tag but a name that points to North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 198.73.57.131:28035 is the address to use.
How dependable is Rett's_Fent_Land-US, and is it online at the moment?
The server is up: Rett's_Fent_Land-US is online now. According to its reported uptime, the last restart was about 45 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Rett's_Fent_Land-US run?
The average over the last 48 hours was 107 server fps, and it never went below 91. Buildings, deployables and everything else in the world added up to as many as 90,672 entities. At its highest, it used 5,487 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Rett's_Fent_Land-US running?
You will find Rett's_Fent_Land-US on Rust network protocol 2625 and build 152897, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Rett's_Fent_Land-US wipe, and how often?
Rett's_Fent_Land-US has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 149 days 20 hours.
Player count
Where does Rett's_Fent_Land-US sit among Rust servers?
Over the last seven days, Rett's_Fent_Land-US has #15,341 for player hours, in the top 69% of all ranked servers. It comes #617 among servers in the quad group.
Is Rett's_Fent_Land-US a busy server?
Rett's_Fent_Land-US is showing 0 players right now, with 30 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
What do Rett's_Fent_Land-US's tags stand for?
You'll see Rett's_Fent_Land-US tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts4 (Group limit): A team can hold 4 players at most; v2625 (Protocol): Join only if your game runs protocol 2625; cs152897 (Build): Build number: 152897; ptrak (Networking): RakNet handles it, the game's default network layer; $rus4 (Region code): Region code: us4; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rett's_Fent_Land-US?
These Rust Server Score lists count Rett's_Fent_Land-US among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.
Rules and settings
What settings and rules apply on Rett's_Fent_Land-US?
The name of Rett's_Fent_Land-US gives no gather rate. You can have up to 4 players in a group (quad). It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rett's_Fent_Land-US?
The game generates the procedural map on Rett's_Fent_Land-US at size 4,000 with seed 62901634. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Rett's_Fent_Land-US?
To connect, start Rust, press F1, and type client.connect 198.73.57.131:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$rus4,v2625,gmrust,cs152897,ts4,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts4
Group limitA team can hold 4 players at most.
v2625
ProtocolJoin only if your game runs protocol 2625.
cs152897
BuildBuild number: 152897.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus4
Region codeRegion code: us4.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).