On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#4,559top 20%
Last wipe28d agomonthly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,559 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 76 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 730 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 13hThu 5 Nov, 19:00 UTCFW
34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:04 UTCFW28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] sit?
You'll find no region listed by East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]. Rust Server Score takes the server's word for its location and does not trace the hardware. 198.73.57.135:28025 is the address to use.
How dependable is East Coast Vanilla [no decay][heli/boat spawns][noobs welcome], and is it online at the moment?
Right now, East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] is online. About 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] run?
The average over the last 48 hours was 76 server fps, and it never went below 50. Up to 135,449 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,560 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] running?
You will find East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] wipe its map?
East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 10 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 5 hours after it began.
Population
What position does East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] hold in the rankings?
In the top 20% of all ranked servers, East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] sits at #4,559 for player hours over the last seven days.
What does the population on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] look like?
East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] is showing 0 players right now, with 50 slots in total. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 2 players.
Lists and filters
What do East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]'s tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts6 (Group limit): No team may go above 6; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?
These Rust Server Score lists count East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] among them: Rust servers for beginners, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?
The name of East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] gives no gather rate. A group here can reach 6 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] runs which map?
A procedural map of size 4,500 and seed 1379968243, generated by the game, is what East Coast Vanilla [no decay][heli/boat spawns][noobs welcome] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]?
Enter client.connect 198.73.57.135:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/xuKgWXYwJR.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts6,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts6
Group limitNo team may go above 6.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).