On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#8,369top 37%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,369 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 78 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 2,213 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 22:05 UTC24d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing based in?
No region tag appears for Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 198.73.57.154:28015.
How reliable is Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing, and is it up?
Right now, Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing is online. According to its reported uptime, the last restart was about 6 days 21 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing run?
The average over the last 48 hours was 78 server fps, and it never went below 40. Up to 150,208 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,585 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing on?
The server Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing reset?
Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 24 days 20 hours have passed since this world was made.
What should you expect from wipe day on Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing?
Recent wipes have peaked at 2 players on average. Peak numbers came 19 hours into the latest wipe.
Player count
Where does Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing place in the wider field of Rust servers?
Over the last seven days, Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing has #8,369 for player hours, in the top 37% of all ranked servers.
What does the population on Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing look like?
With 30 slots available, Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 01:00 UTC, with an average of 0 players.
Lists and filters
What do Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing's tags stand for?
You'll see Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.
Map and rules
What settings and rules apply on Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing?
Going by its name, Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing runs 3x gather. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing runs which map?
The game generates the procedural map on Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing at size 5,000 with seed 639070103. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Rust Zen PVE|NO Decay|USA|X3|NO Raiding|NO Killing?
To connect, start Rust, press F1, and type client.connect 198.73.57.154:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).