On the class lists: C (60), with population over 48 hours and no performance mark.
Players now68/ 17040% full
7-day average96peak 426
Rank#188top 0.8% · #40 in NA
Last wipe1d agoweekly schedule
Next wipe1d 15hFri 30 Oct, 20:58 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
56/ 100
C−
Room for more players: 96 of 170 on average.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #188 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 21 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.8% of all ranked servers, top 2% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 20:58 UTC, in 1d 15h.
Every Tuesday at 20:57 and every Friday at 20:58 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak399players, last three wipes
crowd held0%else halves by day 2
Coming wipes
1d 15hFri 30 Oct, 20:58 UTC
5d 15hTue 3 Nov, 20:57 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
8d 15hFri 6 Nov, 20:58 UTC
12d 15hTue 10 Nov, 20:57 UTC
15d 15hFri 13 Nov, 20:58 UTC
19d 15hTue 17 Nov, 20:57 UTC
22d 15hFri 20 Nov, 20:58 UTC
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 394, 4 hours in, with 33 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 20:57 UTC1d ago
–
–
running
61
Fri 23 Oct, 20:58 UTC5d ago
394+33 queue
halved by day 2
4 days
67
Tue 20 Oct, 20:57 UTC8d ago
441+39 queue
halved by day 1
3 days
43
Fri 16 Oct, 20:57 UTC12d ago
362+51 queue
halved by day 2
4 days
43
Tue 13 Oct, 20:58 UTC15d ago
442+37 queue
halved by day 1
3 days
56
Fri 9 Oct, 20:58 UTC19d ago
446+39 queue
halved by day 2
4 days
24
Tue 6 Oct, 20:57 UTC22d ago
464+11 queue
halved by day 1
3 days
31
Fri 2 Oct, 20:57 UTC26d ago
345+8 queue
halved by day 2
4 days
25
Tue 29 Sep, 20:59 UTC29d ago
483+58 queue
halved by day 1
3 days
82
Fri 25 Sep, 20:59 UTC33d ago
401+11 queue
halved by day 2
4 days
41
Tue 22 Sep, 20:59 UTC36d ago
475+45 queue
halved by day 1
3 days
53
Fri 18 Sep, 20:58 UTC40d ago
474+48 queue
halved by day 1
4 days
2
Tue 15 Sep, 20:59 UTC43d ago
495+112 queue
halved by day 1
3 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Upsurge Main | 3x Vanilla | 10/27?
You'll find [US] Upsurge Main | 3x Vanilla | 10/27 in North America, tagged NA, with region code us1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.46.57.40:28010.
Is [US] Upsurge Main | 3x Vanilla | 10/27 up, and how steady is its uptime?
You can join now: [US] Upsurge Main | 3x Vanilla | 10/27 is online. According to its reported uptime, the last restart was about 17 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [US] Upsurge Main | 3x Vanilla | 10/27 smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 299,897 entities, including buildings, deployables and all else in the world. At its highest, it used 7,786 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] Upsurge Main | 3x Vanilla | 10/27 sit?
You will find [US] Upsurge Main | 3x Vanilla | 10/27 on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [US] Upsurge Main | 3x Vanilla | 10/27 wipe, and how often?
The wipe rhythm on [US] Upsurge Main | 3x Vanilla | 10/27 is every Tuesday at 20:57 and every Friday at 20:58 UTC. Friday 30 October at 20:58 UTC is the date set for its next wipe. The world it runs now was created 32 hours. Wipes are scheduled weekly, according to its tags.
What happens on [US] Upsurge Main | 3x Vanilla | 10/27 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 399 players. The latest wipe peaked 4 hours in, with 33 more players queued at that point. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does [US] Upsurge Main | 3x Vanilla | 10/27 place in the wider field of Rust servers?
Over the last seven days, [US] Upsurge Main | 3x Vanilla | 10/27 has #188 for player hours, in the top 0.8% of all ranked servers and #40 in North America.
How many players does [US] Upsurge Main | 3x Vanilla | 10/27 usually have?
[US] Upsurge Main | 3x Vanilla | 10/27 is showing 68 players right now, with 170 slots in total. It peaked at 426 and averaged 96 players over the last seven days. The highest average in the last 48 hours came at 00:00 UTC, with 407 players.
Tags
What is meant by the tags on [US] Upsurge Main | 3x Vanilla | 10/27?
The game's browser takes its cue from the tags [US] Upsurge Main | 3x Vanilla | 10/27 has set: gmrust (Game mode): Survival in the standard Rust style; mp170 (Max players): The server holds 170 slots; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus1 (Region code): us1 is the region code this server uses; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [US] Upsurge Main | 3x Vanilla | 10/27?
1 other server we track also publishes a upsurgerust.com hostname, as [US] Upsurge Main | 3x Vanilla | 10/27 does, so the same operator most likely runs them all.
Where does [US] Upsurge Main | 3x Vanilla | 10/27 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Upsurge Main | 3x Vanilla | 10/27 among them: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 3x; Players now: At least 50; Average players: 50+ on average.
Rules and settings
Which rules does [US] Upsurge Main | 3x Vanilla | 10/27 enforce, and what are its settings?
[US] Upsurge Main | 3x Vanilla | 10/27 sets gather at 3x, as its name suggests. You can play in groups of up to 12 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
[US] Upsurge Main | 3x Vanilla | 10/27 runs which map?
A procedural map of size 3,950 and seed 253663126, generated by the game, is what [US] Upsurge Main | 3x Vanilla | 10/27 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
What is the way to join [US] Upsurge Main | 3x Vanilla | 10/27?
To connect, start Rust, press F1, and type client.connect 194.46.57.40:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://upsurgerust.com/store.
Server tags
what each one means
Published asmp170,ptrak,$rus1,v2635,^z,^y,^w,^v,NA,gmrust,cs168909,ts12
Game
gmrust
Game modeSurvival in the standard Rust style.
mp170
Max playersThe server holds 170 slots.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus1
Region codeus1 is the region code this server uses.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); wipes are the one to work on (F).