On the class lists: B (76), with population over 48 hours and no performance mark.
Players now105/ 20052% full
7-day average99peak 691
Rank#177top 0.8% · #38 in NA
Last wipe2d agoweekly schedule
Next wipe4d 21hMon 2 Nov, 19:57 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
49/ 100
D
Room for more players: 99 of 200 on average.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #177 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 16 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.8% of all ranked servers, top 2% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 19:57 UTC, in 4d 21h.
Every Monday at 19:57 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak690players, last three wipes
crowd held40%else halves by day 2
Coming wipes
4d 21hMon 2 Nov, 19:57 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
11d 21hMon 9 Nov, 19:57 UTC
18d 21hMon 16 Nov, 19:57 UTC
25d 21hMon 23 Nov, 19:57 UTC
32d 21hMon 30 Nov, 19:57 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
39d 21hMon 7 Dec, 19:57 UTC
The first 48 hours of its last wipes
Mon 26 OctMon 19 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 691, 2 hours in, with 203 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 19:57 UTC2d ago
691+203 queue
–
running
138
Mon 19 Oct, 19:57 UTC9d ago
690+176 queue
halved by day 2
7 days
127
Mon 12 Oct, 19:58 UTC16d ago
689+280 queue
halved by day 2
7 days
142
Mon 5 Oct, 19:57 UTC23d ago
684+128 queue
halved by day 2
7 days
97
Thu 1 Oct, 18:12 UTCFW27d ago
20
✓ held half
4.1 days
10
Mon 28 Sep, 19:58 UTC30d ago
688+114 queue
✓ held half
2.9 days
68
Mon 21 Sep, 19:58 UTC37d ago
692+211 queue
halved by day 2
7 days
124
Mon 14 Sep, 19:58 UTC44d ago
684+14 queue
halved by day 2
7 days
8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Stevious 2x Mondays | Vanilla | 10/26 sit?
With region code us1, [US] Stevious 2x Mondays | Vanilla | 10/26 says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.40.8.14:28010.
How reliable is [US] Stevious 2x Mondays | Vanilla | 10/26, and is it up?
You can join now: [US] Stevious 2x Mondays | Vanilla | 10/26 is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [US] Stevious 2x Mondays | Vanilla | 10/26 run?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 308,608 entities. Up to 10,621 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [US] Stevious 2x Mondays | Vanilla | 10/26 running?
The server [US] Stevious 2x Mondays | Vanilla | 10/26 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [US] Stevious 2x Mondays | Vanilla | 10/26 wipe its map?
The wipe rhythm on [US] Stevious 2x Mondays | Vanilla | 10/26 is every Monday at 19:57 UTC. It is due to wipe next on Monday 2 November at 19:57 UTC. The world it runs now was created 2 days 2 hours. Wipes are scheduled weekly, according to its tags.
What happens on [US] Stevious 2x Mondays | Vanilla | 10/26 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 690 players. The latest wipe peaked 2 hours in, with 203 more players queued at that point. Half the peak held until the next wipe in 40% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
What position does [US] Stevious 2x Mondays | Vanilla | 10/26 hold in the rankings?
In North America, [US] Stevious 2x Mondays | Vanilla | 10/26 is #38, and overall it is #177 on player hours over the last seven days, in the top 0.8% of all ranked servers.
How many players does [US] Stevious 2x Mondays | Vanilla | 10/26 usually have?
Right now, 105 players are on [US] Stevious 2x Mondays | Vanilla | 10/26, which has 200 slots. It peaked at 691 and averaged 99 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 682 players.
Lists and filters
How should you read the tags on [US] Stevious 2x Mondays | Vanilla | 10/26?
The game's browser takes its cue from the tags [US] Stevious 2x Mondays | Vanilla | 10/26 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts12 (Group limit): A team can hold 12 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): us1 is the region code this server uses; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [US] Stevious 2x Mondays | Vanilla | 10/26?
A stevious.io hostname is published by [US] Stevious 2x Mondays | Vanilla | 10/26 and by 5 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show [US] Stevious 2x Mondays | Vanilla | 10/26?
These Rust Server Score lists count [US] Stevious 2x Mondays | Vanilla | 10/26 among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 100; Average players: 50+ on average.
Rules and settings
Which rules does [US] Stevious 2x Mondays | Vanilla | 10/26 enforce, and what are its settings?
The name of [US] Stevious 2x Mondays | Vanilla | 10/26 points to a 2x gather rate. You can play in groups of up to 12 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
[US] Stevious 2x Mondays | Vanilla | 10/26 runs a game-generated procedural map at size 3,950, seed 268830268. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to [US] Stevious 2x Mondays | Vanilla | 10/26?
To connect, start Rust, press F1, and type client.connect 64.40.8.14:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://stevious.io/.
Server tags
what each one means
Published asmp200,ptrak,$rus1,v2635,^z,^y,^w,^v,NA,gmrust,cs168909,ts12
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts12
Group limitA team can hold 12 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus1
Region codeus1 is the region code this server uses.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); wipes are the one to work on (F).