On the class lists: B− (71), with population over 48 hours and no performance mark.
Players now64/ 20032% full
7-day average100peak 683
Rank#176top 0.8% · #89 in EU
Last wipe2d agoweekly schedule
Next wipe4d 0hMon 2 Nov, 14:27 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
50/ 100
D
Room for more players: 100 of 200 on average.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #176 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 41 places this week.
A fair term, with more to come.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.8% of all ranked servers, top 3% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 14:27 UTC, in 4d 0h.
Every Monday at 14:27 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak684players, last three wipes
crowd held20%else halves by day 2
Coming wipes
4d 0hMon 2 Nov, 14:27 UTC
7d 5hThu 5 Nov, 19:00 UTCFW
11d 0hMon 9 Nov, 14:27 UTC
18d 0hMon 16 Nov, 14:27 UTC
25d 0hMon 23 Nov, 14:27 UTC
32d 0hMon 30 Nov, 14:27 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
39d 0hMon 7 Dec, 14:27 UTC
The first 48 hours of its last wipes
Mon 26 OctMon 19 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 683, 1 hours in, with 96 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 14:27 UTC2d ago
683+96 queue
–
running
66
Mon 19 Oct, 14:28 UTC9d ago
685+73 queue
halved by day 2
7 days
133
Mon 12 Oct, 14:27 UTC16d ago
684+259 queue
halved by day 2
7 days
145
Mon 5 Oct, 14:27 UTC23d ago
664+153 queue
halved by day 1
7 days
122
Thu 1 Oct, 18:11 UTCFW27d ago
27
✓ held half
3.8 days
21
Mon 28 Sep, 14:42 UTC30d ago
685+290 queue
halved by day 2
3.1 days
110
Mon 21 Sep, 14:28 UTC37d ago
684+276 queue
halved by day 2
7 days
149
Mon 14 Sep, 14:28 UTC44d ago
681+309 queue
halved by day 2
7 days
12
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 130 on average
36 / 100
Quick answers
from the figures on this page
Server facts
Where in the world is [EU] Stevious 2x Mondays | Vanilla | 26/10?
You'll find [EU] Stevious 2x Mondays | Vanilla | 26/10 in Europe, tagged EU, with region code uk1. Rust Server Score takes the server's word for its location and does not trace the hardware. 168.100.161.159:28010 is the address to use.
How dependable is [EU] Stevious 2x Mondays | Vanilla | 26/10, and is it online at the moment?
You can join now: [EU] Stevious 2x Mondays | Vanilla | 26/10 is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 319,496 entities, including buildings, deployables and all else in the world. At its highest, it used 10,239 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is [EU] Stevious 2x Mondays | Vanilla | 26/10 running?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Stevious 2x Mondays | Vanilla | 26/10 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [EU] Stevious 2x Mondays | Vanilla | 26/10 reset?
Its wipe pattern: [EU] Stevious 2x Mondays | Vanilla | 26/10 wipes every Monday at 14:27 UTC. It is due to wipe next on Monday 2 November at 14:27 UTC. It has been running its current world for 2 days 23 hours. Wipes are scheduled weekly, according to its tags.
What happens on [EU] Stevious 2x Mondays | Vanilla | 26/10 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 684 players. With 96 players queued, the latest wipe's crowd peaked 1 hours after it started. Half the peak held until the next wipe in 20% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
Where does [EU] Stevious 2x Mondays | Vanilla | 26/10 place in the wider field of Rust servers?
Over the last seven days, [EU] Stevious 2x Mondays | Vanilla | 26/10 has #176 for player hours, in the top 0.8% of all ranked servers and #89 in Europe.
Is [EU] Stevious 2x Mondays | Vanilla | 26/10 a busy server?
[EU] Stevious 2x Mondays | Vanilla | 26/10 is showing 64 players right now, with 200 slots in total. The seven-day average is 100 players, with a peak of 683. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 457 players.
Lists and filters
How should you read the tags on [EU] Stevious 2x Mondays | Vanilla | 26/10?
The game's browser takes its cue from the tags [EU] Stevious 2x Mondays | Vanilla | 26/10 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts12 (Group limit): A team can hold 12 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): uk1 is the region code this server uses; ^w (Weekly): It wipes weekly; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [EU] Stevious 2x Mondays | Vanilla | 26/10?
5 other servers we track also use a stevious.io hostname, so they and [EU] Stevious 2x Mondays | Vanilla | 26/10 most likely share an operator.
Which lists and filters on Rust Server Score show [EU] Stevious 2x Mondays | Vanilla | 26/10?
These Rust Server Score lists count [EU] Stevious 2x Mondays | Vanilla | 26/10 among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 50; Average players: 50+ on average.
Server rules
How is [EU] Stevious 2x Mondays | Vanilla | 26/10 set up, and what rules does it keep?
[EU] Stevious 2x Mondays | Vanilla | 26/10 sets gather at 2x, as its name suggests. The limit for a group is 12 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
A procedural map of size 3,950 and seed 268830268, generated by the game, is what [EU] Stevious 2x Mondays | Vanilla | 26/10 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join [EU] Stevious 2x Mondays | Vanilla | 26/10?
Enter client.connect 168.100.161.159:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://stevious.io/.
Server tags
what each one means
Published asmp200,ptrak,$ruk1,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts12
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts12
Group limitA team can hold 12 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeuk1 is the region code this server uses.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); wipes are the one to work on (F).