On the class lists: D (52), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average2peak 7
Rank#2,292top 10% · #366 in NA
Last wipe6d agoweekly schedule
Next wipe4hThu 29 Oct, 19:01 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,292 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
54/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 192 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 19:01 UTC, in 4h.
Every Thursday at 19:01 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held20%else halves by day 4
Coming wipes
4hThu 29 Oct, 19:01 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
14d 4hThu 12 Nov, 19:01 UTC
21d 4hThu 19 Nov, 19:01 UTC
28d 4hThu 26 Nov, 19:01 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
42d 4hThu 10 Dec, 19:01 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 19:01 UTC6d ago
7
–
running
2
Thu 15 Oct, 19:00 UTC13d ago
5
✓ held half
7 days
3
Thu 8 Oct, 19:00 UTC20d ago
5
halved by day 4
7 days
2
Thu 1 Oct, 18:02 UTCFW27d ago
8
halved by day 4
7 days
1
Thu 24 Sep, 19:00 UTC34d ago
8
halved by day 4
7 days
2
Thu 17 Sep, 19:00 UTC41d ago
7
halved by day 5
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection?
In North America, according to its own listing, sits isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 168.100.160.62:28015.
How reliable is isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection, and is it up?
Right now, isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection is online. About 45 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection smooth to play on?
The average over the last 48 hours was 32 server fps, and it never went below 26. Up to 103,000 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,114 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection on?
Rust network protocol 2635 and build 168909 on Windows is what isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection reset?
The wipe rhythm on isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection is every Thursday at 19:01 UTC. Expect the next wipe on Thursday 29 October at 19:01 UTC. It has been running its current world for 6 days 19 hours. The tags carry a weekly wipe schedule.
What happens on isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection when wipe day arrives?
The average peak on its recent wipes was 6 players. Peak numbers came 6 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 20% of its recent wipes. In the other wipes it slipped under half by day 4.
Player numbers
Where does isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection place in the wider field of Rust servers?
Over the last seven days, isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection has #2,292 for player hours, in the top 10% of all ranked servers and #366 in North America.
What does the population on isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection look like?
Right now, 1 players are on isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection, which has 100 slots. The seven-day average is 2 players, with a peak of 7. The busiest time in the last 48 hours was 02:00 UTC, with an average of 3 players.
Tags
What is meant by the tags on isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection?
The game's browser takes its cue from the tags isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection appear in the Rust Server Score lists and filters?
Rust Server Score lists that include isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 3x.
Map and rules
Which rules does isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection enforce, and what are its settings?
The name of isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection points to a 3x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
A procedural map of size 4,000 and seed 314248, generated by the game, is what isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection?
Enter client.connect 168.100.160.62:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.isrusty.net/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).