Working its way up from the back of the class: #16,349 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,288 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 17:40 UTC, in 1d 5h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Solidsn4ke's Naked & Afraid based in?
The NA tag on Solidsn4ke's Naked & Afraid puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 199.16.97.164:28015.
How reliable is Solidsn4ke's Naked & Afraid, and is it up?
The server is down: Solidsn4ke's Naked & Afraid is offline now, with the last sighting 32 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is Solidsn4ke's Naked & Afraid running?
You will find Solidsn4ke's Naked & Afraid on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Solidsn4ke's Naked & Afraid wipe its map?
biweekly: 14 days after its last wipe gives the basis for estimating Solidsn4ke's Naked & Afraid's next wipe. It is due to wipe next on Thursday 29 October at 17:40 UTC. The world it runs now was created 54 days 18 hours. Its tags say it wipes every two weeks.
Player numbers
Where does Solidsn4ke's Naked & Afraid place in the wider field of Rust servers?
Over the last seven days, Solidsn4ke's Naked & Afraid has #16,349 for player hours, in the top 71% of all ranked servers and #1,686 in North America.
Is Solidsn4ke's Naked & Afraid a busy server?
The last sighting of Solidsn4ke's Naked & Afraid was 32 days 22 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on Solidsn4ke's Naked & Afraid?
gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; NA (North America): The server browser lists it under North America are the tags Solidsn4ke's Naked & Afraid publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs Solidsn4ke's Naked & Afraid?
The solidsn4ke.com hostname from Solidsn4ke's Naked & Afraid is not used by any other tracked server.
Which lists and filters on Rust Server Score show Solidsn4ke's Naked & Afraid?
Rust Server Score lists that include Solidsn4ke's Naked & Afraid: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
Which rules does Solidsn4ke's Naked & Afraid enforce, and what are its settings?
You will find no gather rate in the name of Solidsn4ke's Naked & Afraid. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Solidsn4ke's Naked & Afraid uses?
The game generates the procedural map on Solidsn4ke's Naked & Afraid at size 4,600 with seed 883916458. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Solidsn4ke's Naked & Afraid?
To connect, start Rust, press F1, and type client.connect 199.16.97.164:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/puHBzbshct.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2633,^b,^v,NA,gmvanilla,cs165217,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).