Working its way up from the back of the class: #16,226 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 832 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 20 Sep, 07:35 UTC37d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Typical 3X. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 199.30.67.210:28021.
How reliable is Typical 3X, and is it up?
At this moment, Typical 3X is offline; the last time it was seen was 32 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 19 September 2026, Rust Server Score saw it for the first time.
What Rust version is Typical 3X on?
The server Typical 3X is on Rust network protocol 2633 and build 165217 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Typical 3X wipe its map?
Typical 3X has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 37 days 22 hours have passed since this world was made.
What should you expect from wipe day on Typical 3X?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 6 hours into the latest wipe.
Player numbers
What position does Typical 3X hold in the rankings?
Over the last seven days, Typical 3X has #16,226 for player hours, in the top 71% of all ranked servers.
What does the population on Typical 3X look like?
Typical 3X is offline at the moment; the last time it was seen was 32 days 23 hours ago.
Tags
How should you read the tags on Typical 3X?
The game's browser takes its cue from the tags Typical 3X has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Typical 3X appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Typical 3X among them: 3x Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 3x.
Server rules
Which rules does Typical 3X enforce, and what are its settings?
Typical 3X sets gather at 3x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Typical 3X?
Typical 3X runs a game-generated procedural map at size 4,500, seed 6738. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Typical 3X?
To connect, start Rust, press F1, and type client.connect 199.30.67.210:28021. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).