On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average3peak 5
Rank#1,852top 8%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
17/ 100
F
A quiet classroom so far: 3 of 16 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,852 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 376 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); performance is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Reckless Rust - [3X, NOLIMIT] sit?
Reckless Rust - [3X, NOLIMIT] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 37.60.224.119:30215.
How dependable is Reckless Rust - [3X, NOLIMIT], and is it online at the moment?
The server is up: Reckless Rust - [3X, NOLIMIT] is online now. About 6 days 21 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Reckless Rust - [3X, NOLIMIT] perform well?
It never fell below 7 server fps in the last 48 hours, averaging 10. At its peak, it held 2,797 entities, including buildings, deployables and all else in the world. Up to 718 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Reckless Rust - [3X, NOLIMIT] on?
Rust network protocol 2633 and build 163207 on Linux is what Reckless Rust - [3X, NOLIMIT] runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Reckless Rust - [3X, NOLIMIT] reset?
Reckless Rust - [3X, NOLIMIT] has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 54 days 9 hours.
Player numbers
Where does Reckless Rust - [3X, NOLIMIT] sit among Rust servers?
Over the last seven days, Reckless Rust - [3X, NOLIMIT] has #1,852 for player hours, in the top 8% of all ranked servers.
How many players does Reckless Rust - [3X, NOLIMIT] usually have?
Reckless Rust - [3X, NOLIMIT] is showing 0 players right now, with 16 slots in total. It peaked at 5 and averaged 3 players over the last seven days.
Lists and filters
What is meant by the tags on Reckless Rust - [3X, NOLIMIT]?
The game's browser takes its cue from the tags Reckless Rust - [3X, NOLIMIT] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp16 (Max players): Its slot count is 16; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Reckless Rust - [3X, NOLIMIT]?
Rust Server Score lists that include Reckless Rust - [3X, NOLIMIT]: 3x Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 3x.
Rules and settings
How is Reckless Rust - [3X, NOLIMIT] set up, and what rules does it keep?
The name of Reckless Rust - [3X, NOLIMIT] points to a 3x gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server does not run VAC, Valve's anti-cheat.
Reckless Rust - [3X, NOLIMIT] runs which map?
Reckless Rust - [3X, NOLIMIT] runs a game-generated procedural map at size 1,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Reckless Rust - [3X, NOLIMIT]?
Enter client.connect 37.60.224.119:30215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp16
Max playersIts slot count is 16.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163207
BuildBuild number: 163207.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); performance is the one to work on (F).