Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Staging Dev Server. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 2.28.122.57:28015.
Is Staging Dev Server up, and how steady is its uptime?
At this moment, Staging Dev Server is offline; the last time it was seen was 40 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 17 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Staging Dev Server running?
You will find Staging Dev Server on Rust network protocol 2633 and build 164613, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Staging Dev Server wipe its map?
Staging Dev Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 40 days 19 hours.
Population
Where does Staging Dev Server place in the wider field of Rust servers?
Over the last seven days, Staging Dev Server has #15,489 for player hours, in the top – of all ranked servers.
What does the population on Staging Dev Server look like?
It has been 40 days 19 hours since Staging Dev Server was last seen, and it is offline right now.
Tags
How should you read the tags on Staging Dev Server?
You'll see Staging Dev Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164613 (Build): This runs on build 164613; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Staging Dev Server?
These Rust Server Score lists count Staging Dev Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on Staging Dev Server?
Nothing in the name of Staging Dev Server states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Staging Dev Server uses?
Staging Dev Server runs a procedural map, which the game generates.
Getting in
How do you get onto Staging Dev Server?
To connect, start Rust, press F1, and type client.connect 2.28.122.57:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,gmrust,cs164613,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164613
BuildThis runs on build 164613.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.