On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 4
Rank#4,662top 21% · #1629 in EU
Last wipe19h agobiweekly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,662 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 134 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 1,513 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap1.9 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 6
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
13d 4hWed 11 Nov, 18:31 UTC
27d 4hWed 25 Nov, 18:31 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
41d 4hWed 9 Dec, 18:31 UTC
The first 48 hours of its last wipes
Tue 27 OctSun 25 OctFri 23 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 18:31 UTC19h ago
–
–
running
0
Tue 27 Oct, 11:09 UTC2d ago
4
–
1.3 days
1
Sun 25 Oct, 17:54 UTC3d ago
2
–
1.7 days
0
Fri 23 Oct, 20:36 UTC5d ago
3
–
1.9 days
1
Sat 17 Oct, 13:09 UTC12d ago
3
halved by day 2
6.3 days
0
Sun 4 Oct, 15:34 UTC24d ago
2
halved by day 10
12.9 days
0
Thu 1 Oct, 23:01 UTCFW27d ago
1
✓ held half
2.7 days
0
Wed 30 Sep, 21:54 UTC28d ago
2
–
1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · biweekly · 29 on average
460 / 700
Quick answers
from the figures on this page
Server details
In what location does [EU/TR] Sardalya 2X | Kit | Home | TPA sit?
The EU tag places [EU/TR] Sardalya 2X | Kit | Home | TPA in Europe, and the region code is ger. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 2.59.119.227:28015.
Is [EU/TR] Sardalya 2X | Kit | Home | TPA up, and how steady is its uptime?
You can join now: [EU/TR] Sardalya 2X | Kit | Home | TPA is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [EU/TR] Sardalya 2X | Kit | Home | TPA perform well?
It averaged 134 server fps over the last 48 hours, with a low of 80. Up to 90,053 entities were in the world, covering buildings, deployables and the rest. Up to 3,126 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU/TR] Sardalya 2X | Kit | Home | TPA running?
Rust network protocol 2635 and build 168909 on Linux is what [EU/TR] Sardalya 2X | Kit | Home | TPA runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [EU/TR] Sardalya 2X | Kit | Home | TPA wipe its map?
Too few wipes on [EU/TR] Sardalya 2X | Kit | Home | TPA are recorded to confirm the schedule, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 19 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on [EU/TR] Sardalya 2X | Kit | Home | TPA when wipe day arrives?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 7 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Population
What position does [EU/TR] Sardalya 2X | Kit | Home | TPA hold in the rankings?
In Europe, [EU/TR] Sardalya 2X | Kit | Home | TPA is #1,629, and overall it is #4,662 on player hours over the last seven days, in the top 21% of all ranked servers.
How many players does [EU/TR] Sardalya 2X | Kit | Home | TPA usually have?
[EU/TR] Sardalya 2X | Kit | Home | TPA is showing 0 players right now, with 200 slots in total. It peaked at 4 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 4 players.
Tags
What do [EU/TR] Sardalya 2X | Kit | Home | TPA's tags stand for?
The game's browser takes its cue from the tags [EU/TR] Sardalya 2X | Kit | Home | TPA has set: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): Region code: ger; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [EU/TR] Sardalya 2X | Kit | Home | TPA?
These Rust Server Score lists count [EU/TR] Sardalya 2X | Kit | Home | TPA among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x.
Map and rules
Which rules does [EU/TR] Sardalya 2X | Kit | Home | TPA enforce, and what are its settings?
The name of [EU/TR] Sardalya 2X | Kit | Home | TPA points to a 2x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU/TR] Sardalya 2X | Kit | Home | TPA uses?
[EU/TR] Sardalya 2X | Kit | Home | TPA runs a game-generated procedural map at size 4,000, seed 1035635254. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto [EU/TR] Sardalya 2X | Kit | Home | TPA?
Enter client.connect 2.59.119.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://sardalyarust.com/.
Server tags
what each one means
Published asmp200,ptrak,$rger,v2635,^z,^y,^b,EU,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rger
Region codeRegion code: ger.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).