On the class lists: F (28), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#13,778top 62%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,778 on player hours.
Uptimehours on the list, last 48
35/ 100
F
Attendance needs work: on the list only 17 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 142 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 2,661 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is My Rust server | Powered by AMP based in?
You'll find no region listed by My Rust server | Powered by AMP. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 20.121.138.156:26499.
How dependable is My Rust server | Powered by AMP, and is it online at the moment?
At this moment, My Rust server | Powered by AMP is offline; the last time it was seen was 31 hours ago. The uptime it reports puts the last restart at about 15 hours ago. For the last 7 full days, it was up 70 of 168 hours, or 42% of the time. The first sighting by Rust Server Score was on 20 October 2026.
How well does My Rust server | Powered by AMP run?
It never fell below 82 server fps in the last 48 hours, averaging 142. At its peak, it held 111,903 entities, including buildings, deployables and all else in the world. At its highest, it used 3,586 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does My Rust server | Powered by AMP sit?
You will find My Rust server | Powered by AMP on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does My Rust server | Powered by AMP wipe, and how often?
There are too few wipes on record for My Rust server | Powered by AMP to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 9 days 2 hours have passed since this world was made.
Population
What position does My Rust server | Powered by AMP hold in the rankings?
In the top 62% of all ranked servers, My Rust server | Powered by AMP sits at #13,778 for player hours over the last seven days.
Is My Rust server | Powered by AMP a busy server?
The last sighting of My Rust server | Powered by AMP was 31 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.
Tags and filters
How should you read the tags on My Rust server | Powered by AMP?
The game's browser takes its cue from the tags My Rust server | Powered by AMP has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does My Rust server | Powered by AMP appear in the Rust Server Score lists and filters?
Rust Server Score lists that include My Rust server | Powered by AMP: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does My Rust server | Powered by AMP enforce, and what are its settings?
You will find no gather rate in the name of My Rust server | Powered by AMP. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is not enabled.
My Rust server | Powered by AMP runs which map?
A procedural map of size 4,500 and seed 6738, generated by the game, is what My Rust server | Powered by AMP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to My Rust server | Powered by AMP?
Enter client.connect 20.121.138.156:26499 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).