On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak 1
Rank#9,637top 43%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,637 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 160 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 03:07 UTC1d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [ESP/MEX] Servidor Para Mancos based in?
[ESP/MEX] Servidor Para Mancos leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 201.102.147.196:28015 is the address to use.
How dependable is [ESP/MEX] Servidor Para Mancos, and is it online at the moment?
The server is up: [ESP/MEX] Servidor Para Mancos is online now. About 29 hours ago, it restarted, based on the uptime it reports. It was up 46 of 48 hours over the last 2 full days, which is 96% of the time. On 26 October 2026, Rust Server Score saw it for the first time.
How well does [ESP/MEX] Servidor Para Mancos run?
It never fell below 84 server fps in the last 48 hours, averaging 160. Buildings, deployables and everything else in the world added up to as many as 66,721 entities. Memory use reached up to 2,349 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [ESP/MEX] Servidor Para Mancos running?
The server [ESP/MEX] Servidor Para Mancos is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [ESP/MEX] Servidor Para Mancos wipe its map?
The record holds too few of [ESP/MEX] Servidor Para Mancos's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 46 hours.
Population
Where does [ESP/MEX] Servidor Para Mancos sit among Rust servers?
In the top 43% of all ranked servers, [ESP/MEX] Servidor Para Mancos sits at #9,637 for player hours over the last seven days.
How many players does [ESP/MEX] Servidor Para Mancos usually have?
With 15 slots available, [ESP/MEX] Servidor Para Mancos currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.
Tags and filters
What do [ESP/MEX] Servidor Para Mancos's tags stand for?
The game's browser takes its cue from the tags [ESP/MEX] Servidor Para Mancos has set: gmvanilla (Game mode): Survival, vanilla style; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [ESP/MEX] Servidor Para Mancos?
Rust Server Score lists that include [ESP/MEX] Servidor Para Mancos: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on [ESP/MEX] Servidor Para Mancos?
The name of [ESP/MEX] Servidor Para Mancos gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [ESP/MEX] Servidor Para Mancos uses?
[ESP/MEX] Servidor Para Mancos runs a game-generated procedural map at size 3,500, seed 99235789. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to [ESP/MEX] Servidor Para Mancos?
Enter client.connect 201.102.147.196:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/6KNbmDQrr.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp15
Max players15 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).