On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now0/ 320% full
7-day average0peak 3
Rank#4,408top 20% · #133 in SA
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 32 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,408 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 82 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 6,758 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 56% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [BR].EniGmA.GameS.[10x-SOLO/SQUAD]?
In South America, according to its own listing, sits [BR].EniGmA.GameS.[10x-SOLO/SQUAD], with the SA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 201.11.59.108:28015.
Is [BR].EniGmA.GameS.[10x-SOLO/SQUAD] up, and how steady is its uptime?
The server is up: [BR].EniGmA.GameS.[10x-SOLO/SQUAD] is online now. About 22 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 21 October 2026, Rust Server Score saw it for the first time.
Does [BR].EniGmA.GameS.[10x-SOLO/SQUAD] perform well?
It averaged 82 server fps over the last 48 hours, with a low of 54. Buildings, deployables and everything else in the world added up to as many as 213,036 entities. Up to 5,107 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [BR].EniGmA.GameS.[10x-SOLO/SQUAD] on?
Rust network protocol 2635 and build 168909 on Windows is what [BR].EniGmA.GameS.[10x-SOLO/SQUAD] runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [BR].EniGmA.GameS.[10x-SOLO/SQUAD] reset?
The estimate for [BR].EniGmA.GameS.[10x-SOLO/SQUAD]'s next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 7 hours. Its tags record that it wipes monthly.
Player numbers
Where does [BR].EniGmA.GameS.[10x-SOLO/SQUAD] place in the wider field of Rust servers?
Over the last seven days, [BR].EniGmA.GameS.[10x-SOLO/SQUAD] has #4,408 for player hours, in the top 20% of all ranked servers and #133 in South America.
Is [BR].EniGmA.GameS.[10x-SOLO/SQUAD] a busy server?
Right now, 0 players are on [BR].EniGmA.GameS.[10x-SOLO/SQUAD], which has 32 slots. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 21:00 UTC, with an average of 2 players.
Tags and filters
What is meant by the tags on [BR].EniGmA.GameS.[10x-SOLO/SQUAD]?
You'll see [BR].EniGmA.GameS.[10x-SOLO/SQUAD] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp32 (Max players): 32 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; SA (South America): In the server browser it appears under South America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [BR].EniGmA.GameS.[10x-SOLO/SQUAD]?
These Rust Server Score lists count [BR].EniGmA.GameS.[10x-SOLO/SQUAD] among them: 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Rules and settings
How is [BR].EniGmA.GameS.[10x-SOLO/SQUAD] set up, and what rules does it keep?
The name of [BR].EniGmA.GameS.[10x-SOLO/SQUAD] points to a 10x gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
[BR].EniGmA.GameS.[10x-SOLO/SQUAD] runs which map?
[BR].EniGmA.GameS.[10x-SOLO/SQUAD] runs a game-generated procedural map at size 6,000, seed 705315515. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [BR].EniGmA.GameS.[10x-SOLO/SQUAD]?
To connect, start Rust, press F1, and type client.connect 201.11.59.108:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://enigmagames.com.br/.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp32
Max players32 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
SA
South AmericaIn the server browser it appears under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).