Working its way up from the back of the class: #16,008 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 323 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot based in?
Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 201.187.209.100:28015.
Is Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot up, and how steady is its uptime?
The server is down: Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot is offline now, with the last sighting 21 days 16 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 5 October 2026, Rust Server Score saw it for the first time.
What Rust version is Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot on?
Rust network protocol 2634 and build 166652 on Windows is what Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot wipe, and how often?
The estimate for Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 16 hours. Its tags record that it wipes monthly.
Player count
Where does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot place in the wider field of Rust servers?
In the top 72% of all ranked servers, Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot sits at #16,008 for player hours over the last seven days.
What does the population on Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot look like?
It has been 21 days 16 hours since Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot was last seen, and it is offline right now.
Tags
What is meant by the tags on Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
You'll see Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
Rust Server Score lists that include Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot: 5x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Server rules
What settings and rules apply on Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot sets gather at 5x, as its name suggests. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot uses?
The game generates the procedural map on Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot at size 4,250 with seed 1440274916. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
Enter client.connect 201.187.209.100:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/channels/1499107666490822866/1549134378184089660.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs166652,ts8,^o^z,modded
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).