Working its way up from the back of the class: #15,325 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 7,875 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot sit?
No region is published for Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 201.187.211.146:28045.
How reliable is Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot, and is it up?
You cannot join now: Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot is offline, last seen 10 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 16 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot sit?
Rust network protocol 2634 and build 167781 on Windows is what Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot reset?
The estimate for Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 20 days 9 hours. Its tags record that it wipes monthly.
Player numbers
Where does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot place in the wider field of Rust servers?
Over the last seven days, Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot has #15,325 for player hours, in the top 70% of all ranked servers.
What does the population on Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot look like?
The last sighting of Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot was 10 days 6 hours ago, and it is offline right now.
Tags
How should you read the tags on Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
The game's browser takes its cue from the tags Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; modded (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
Rust Server Score lists that include Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot: 5x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Map and rules
Which rules does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot enforce, and what are its settings?
Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot sets gather at 5x, as its name suggests. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot uses?
The game generates the procedural map on Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot at size 3,500 with seed 471471404. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
Enter client.connect 201.187.211.146:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/channels/1499107666490822866/1549134378184089660.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z,modded
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.