Working its way up from the back of the class: #14,743 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,376 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot based in?
You'll find no region listed by Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 201.187.215.112:28035.
How reliable is Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot, and is it up?
At this moment, Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot is offline; the last time it was seen was 12 days 7 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 16 October 2026.
On what Rust version does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot sit?
Rust network protocol 2634 and build 167781 on Windows is what Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot wipe, and how often?
the force wipe gives the basis for estimating Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 23 days 9 hours. The tags show a monthly wipe schedule.
Player count
What position does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot hold in the rankings?
Over the last seven days, Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot has #14,743 for player hours, in the top 68% of all ranked servers.
How many players does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot usually have?
It has been 12 days 7 hours since Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot was last seen, and it is offline right now.
Tags
What do Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot: 5x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Map and rules
Which rules does Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot enforce, and what are its settings?
Going by its name, Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot runs 5x gather. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot uses?
A procedural map of size 4,250 and seed 1440274916, generated by the game, is what Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Dark Night Club X5 PvE Zombie Wipe 28/9 zombie24/7 PvP-Pve-Loot?
To connect, start Rust, press F1, and type client.connect 201.187.215.112:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/channels/1499107666490822866/1549134378184089660.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z,modded
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).