Working its way up from the back of the class: #15,817 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 174 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:39 UTCFW28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Kramers Good Ol' Fashion Fun Time?
You'll find no region listed by Kramers Good Ol' Fashion Fun Time. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 202.128.123.168:28015.
Is Kramers Good Ol' Fashion Fun Time up, and how steady is its uptime?
At this moment, Kramers Good Ol' Fashion Fun Time is offline; the last time it was seen was 19 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 21 September 2026.
Which Rust version is Kramers Good Ol' Fashion Fun Time running?
Rust network protocol 2634 and build 167398 on Linux is what Kramers Good Ol' Fashion Fun Time runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Kramers Good Ol' Fashion Fun Time reset?
Kramers Good Ol' Fashion Fun Time wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 28 days 2 hours have passed since this world was made.
What happens on Kramers Good Ol' Fashion Fun Time when wipe day arrives?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Kramers Good Ol' Fashion Fun Time place in the wider field of Rust servers?
Over the last seven days, Kramers Good Ol' Fashion Fun Time has #15,817 for player hours, in the top 72% of all ranked servers.
Is Kramers Good Ol' Fashion Fun Time a busy server?
Kramers Good Ol' Fashion Fun Time is offline at the moment; the last time it was seen was 19 days 15 hours ago.
Tags and filters
How should you read the tags on Kramers Good Ol' Fashion Fun Time?
You'll see Kramers Good Ol' Fashion Fun Time tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Kramers Good Ol' Fashion Fun Time?
These Rust Server Score lists count Kramers Good Ol' Fashion Fun Time among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is Kramers Good Ol' Fashion Fun Time set up, and what rules does it keep?
The name of Kramers Good Ol' Fashion Fun Time gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Kramers Good Ol' Fashion Fun Time runs which map?
The game generates the procedural map on Kramers Good Ol' Fashion Fun Time at size 4,500 with seed 1183135686. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Kramers Good Ol' Fashion Fun Time?
To connect, start Rust, press F1, and type client.connect 202.128.123.168:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).