A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
50/ 100
D
Attendance needs work: on the list only 24 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,024 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2
The first 48 hours of its last wipes
Sat 24 OctSat 17 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 10:36 UTC5d ago
0
–
running
0
Sat 17 Oct, 12:34 UTC12d ago
1
halved by day 2
6.9 days
0
Sat 10 Oct, 14:35 UTC19d ago
1
✓ held half
6.9 days
0
Thu 8 Oct, 12:42 UTC21d ago
1
✓ held half
2.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Mac Rust - Faster Nights based in?
You'll find no region listed by Mac Rust - Faster Nights. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 202.58.204.122:28025.
How reliable is Mac Rust - Faster Nights, and is it up?
The server is down: Mac Rust - Faster Nights is offline now, with the last sighting 40 minutes ago. It was up 46% of the time over the last 7 full days, 77 of 168 hours. It was first seen by Rust Server Score on 6 October 2026.
What Rust version is Mac Rust - Faster Nights on?
Rust network protocol 2635 and build 167398 on Linux is what Mac Rust - Faster Nights runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Mac Rust - Faster Nights wipe its map?
Mac Rust - Faster Nights wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 8 hours.
What happens on Mac Rust - Faster Nights when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 26 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 67% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does Mac Rust - Faster Nights place in the wider field of Rust servers?
Over the last seven days, Mac Rust - Faster Nights has #15,289 for player hours, in the top 69% of all ranked servers.
What does the population on Mac Rust - Faster Nights look like?
Mac Rust - Faster Nights is offline at the moment; the last time it was seen was 40 minutes ago. A seven-day average of 0 players applies here.
Tags
How should you read the tags on Mac Rust - Faster Nights?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Mac Rust - Faster Nights publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Mac Rust - Faster Nights?
Rust Server Score lists that include Mac Rust - Faster Nights: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
Which rules does Mac Rust - Faster Nights enforce, and what are its settings?
Nothing in the name of Mac Rust - Faster Nights states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Mac Rust - Faster Nights?
A procedural map, generated by the game, is what Mac Rust - Faster Nights runs.
Getting in
What is the way to join Mac Rust - Faster Nights?
To connect, start Rust, press F1, and type client.connect 202.58.204.122:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (C+); population is the one to work on (F).