No wipesresets34 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 4 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
27/ 100
F
Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 00:04 UTC4h ago
–
–
–
0
Wed 28 Oct, 21:54 UTC6h ago
–
–
–
0
Wed 28 Oct, 21:42 UTC7h ago
–
–
–
0
Wed 28 Oct, 21:37 UTC7h ago
–
–
–
0
Wed 28 Oct, 21:32 UTC7h ago
–
–
–
0
Wed 28 Oct, 21:27 UTC7h ago
–
–
–
0
Wed 28 Oct, 21:21 UTC7h ago
–
–
–
0
Wed 28 Oct, 21:12 UTC7h ago
–
–
–
0
Wed 28 Oct, 14:32 UTC14h ago
–
–
–
0
Wed 28 Oct, 14:17 UTC14h ago
–
–
–
0
Wed 28 Oct, 10:33 UTC18h ago
–
–
–
0
Wed 28 Oct, 09:40 UTC19h ago
–
–
–
0
Wed 28 Oct, 06:47 UTC21h ago
–
–
–
0
Wed 28 Oct, 06:34 UTC22h ago
–
–
–
0
Wed 28 Oct, 06:00 UTC22h ago
–
–
–
0
Wed 28 Oct, 05:01 UTC23h ago
–
–
–
0
Tue 27 Oct, 23:09 UTC1d ago
–
–
–
0
Tue 27 Oct, 22:39 UTC1d ago
–
–
–
0
Tue 27 Oct, 18:05 UTC1d ago
–
–
–
0
Tue 27 Oct, 17:19 UTC1d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does rustsc verification probe sit?
rustsc verification probe leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 203.149.74.189:29010 is the address to use.
How reliable is rustsc verification probe, and is it up?
The server is down: rustsc verification probe is offline now, with the last sighting 3 hours ago. For the last 7 full days, it was up 31 of 168 hours, or 18% of the time. The first sighting by Rust Server Score was on 21 October 2026.
What Rust version is rustsc verification probe on?
The server rustsc verification probe is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does rustsc verification probe wipe its map?
No resets count as wipes on rustsc verification probe, because the world is remade every few hours and no schedule is kept.
Population
Where does rustsc verification probe place in the wider field of Rust servers?
In the top 69% of all ranked servers, rustsc verification probe sits at #15,349 for player hours over the last seven days.
How many players does rustsc verification probe usually have?
The last sighting of rustsc verification probe was 3 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
What do rustsc verification probe's tags stand for?
The game's browser takes its cue from the tags rustsc verification probe has set: gmrust (Game mode): Rust survival, played by the standard rules; mp4 (Max players): Its slot count is 4; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does rustsc verification probe appear in the Rust Server Score lists and filters?
These Rust Server Score lists count rustsc verification probe among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What settings and rules apply on rustsc verification probe?
Nothing in the name of rustsc verification probe states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
rustsc verification probe runs which map?
The game generates a procedural map for rustsc verification probe.
Getting in
How should you connect to rustsc verification probe?
Enter client.connect 203.149.74.189:29010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp4
Max playersIts slot count is 4.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).