On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#15,125top 68%
Last wipe18d agoweekly schedule
Next wipe2d 8hSun 1 Nov, 15:36 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,125 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 224 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 7,714 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····WW
····W··
····W··
······W
·······
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 15:36 UTC, in 2d 8h.
Its weekly schedule tag · low confidence
usual gap6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3
Coming wipes
2d 8hSun 1 Nov, 15:36 UTC
6d 12hThu 5 Nov, 19:00 UTCFW
9d 8hSun 8 Nov, 15:36 UTC
16d 8hSun 15 Nov, 15:36 UTC
23d 8hSun 22 Nov, 15:36 UTC
30d 8hSun 29 Nov, 15:36 UTC
34d 12hThu 3 Dec, 19:00 UTCFW
37d 8hSun 6 Dec, 15:36 UTC
The first 48 hours of its last wipes
Sun 11 OctFri 2 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 15:36 UTC18d ago
2
–
running
1
Fri 2 Oct, 09:41 UTC27d ago
2
halved by day 3
9.2 days
0
Fri 25 Sep, 19:43 UTC34d ago
4
halved by day 2
6.6 days
0
Sun 20 Sep, 09:47 UTC39d ago
1
halved by day 3
5.4 days
0
Sat 19 Sep, 20:28 UTC40d ago
1
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 132 on average
9 / 100
Quick answers
from the figures on this page
About the server
In what location does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit?
No region is published for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 203.16.163.142:27267 is the address to use.
How dependable is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY, and is it online at the moment?
Right now, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is online. According to its reported uptime, the last restart was about 16 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 17 September 2026, Rust Server Score saw it for the first time.
Is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY smooth to play on?
The average over the last 48 hours was 224 server fps, and it never went below 185. At its peak, it held 17,519 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,845 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit?
The server SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY wipe its map?
The prediction follows its tag, because too few of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY's wipes are on record to confirm the schedule. It is due to wipe next on Sunday 1 November at 15:36 UTC. 18 days 15 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
The average peak on its recent wipes was 3 players. Peak numbers came 5 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
Where does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit among Rust servers?
Over the last seven days, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY has #15,125 for player hours, in the top 68% of all ranked servers.
What does the population on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY look like?
Right now, 0 players are on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY, which has 40 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 10:00 UTC, with 0 players.
Tags and filters
What do SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY's tags stand for?
The game's browser takes its cue from the tags SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Rust Server Score lists that include SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
What settings and rules apply on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Going by its name, SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs 2x gather. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY uses?
SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs a game-generated procedural map at size 2,000, seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
To connect, start Rust, press F1, and type client.connect 203.16.163.142:27267. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).