Working its way up from the back of the class: #15,988 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,650 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Thu 1 OctTue 29 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 10:25 UTC27d ago
2
–
running
0
Tue 29 Sep, 07:13 UTC29d ago
1
✓ held half
2.1 days
0
Mon 28 Sep, 03:01 UTC31d ago
1
–
1.2 days
0
Fri 25 Sep, 18:20 UTC33d ago
1
halved by day 1
2.4 days
0
Thu 24 Sep, 16:08 UTC34d ago
1
–
1.1 days
1
Tue 22 Sep, 19:01 UTC36d ago
1
–
1.9 days
0
Mon 21 Sep, 17:02 UTC37d ago
1
–
1.1 days
1
Sun 20 Sep, 20:21 UTC38d ago
1
–
0.9 days
0
Wed 16 Sep, 14:50 UTC42d ago
1
halved by day 2
4.2 days
0
Tue 15 Sep, 12:25 UTC43d ago
1
–
1.1 days
0
Mon 14 Sep, 12:29 UTC44d ago
1
–
1 days
0
Sun 13 Sep, 14:40 UTC45d ago
1
–
0.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for dev. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 203.94.34.210:28015 is the address to use.
How dependable is dev, and is it online at the moment?
The server is down: dev is offline now, with the last sighting 23 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is dev on?
You will find dev on Rust network protocol 2634 and build 166465, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does dev reset?
No next wipe can be predicted for dev, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 34 days 10 hours have passed since this world was made.
What happens on dev when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does dev place in the wider field of Rust servers?
In the top 71% of all ranked servers, dev sits at #15,988 for player hours over the last seven days.
Is dev a busy server?
dev is offline at the moment; the last time it was seen was 23 days 21 hours ago.
Tags and filters
What is meant by the tags on dev?
The game's browser takes its cue from the tags dev has set: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Its slot count is 1; ts100 (Group limit): A team can hold 100 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs166465 (Build): This runs on build 166465; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature dev?
Rust Server Score lists that include dev: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on dev?
You will find no gather rate in the name of dev. You can play in groups of up to 100 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How do you get onto dev?
To connect, start Rust, press F1, and type client.connect 203.94.34.210:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersIts slot count is 1.
ts100
Group limitA team can hold 100 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166465
BuildThis runs on build 166465.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).