On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,268top 68%
Last wipe28d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 134 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,466 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:13 UTCFW28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does OW Mad Science: Events server sit?
You'll find no region listed by OW Mad Science: Events server. Rust Server Score takes the server's word for its location and does not trace the hardware. 204.191.220.196:28115 is the address to use.
Is OW Mad Science: Events server up, and how steady is its uptime?
Right now, OW Mad Science: Events server is online. About 9 days 4 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is OW Mad Science: Events server smooth to play on?
It never fell below 71 server fps in the last 48 hours, averaging 134. At its peak, it held 67,374 entities, including buildings, deployables and all else in the world. At its highest, it used 3,237 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does OW Mad Science: Events server sit?
Rust network protocol 2634 and build 167781 on Linux is what OW Mad Science: Events server runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does OW Mad Science: Events server wipe its map?
The force wipe each month is the only wipe OW Mad Science: Events server takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 28 days 2 hours.
What should you expect from wipe day on OW Mad Science: Events server?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does OW Mad Science: Events server sit among Rust servers?
In the top 68% of all ranked servers, OW Mad Science: Events server sits at #15,268 for player hours over the last seven days.
How many players does OW Mad Science: Events server usually have?
Right now, 0 players are on OW Mad Science: Events server, which has 100 slots. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on OW Mad Science: Events server?
You'll see OW Mad Science: Events server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does OW Mad Science: Events server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include OW Mad Science: Events server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does OW Mad Science: Events server enforce, and what are its settings?
The name of OW Mad Science: Events server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
OW Mad Science: Events server runs which map?
The game generates the procedural map on OW Mad Science: Events server at size 3,400 with seed 1648840555. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto OW Mad Science: Events server?
To connect, start Rust, press F1, and type client.connect 204.191.220.196:28115. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.obsidianworlds.com/rust/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).