On the class lists: F (14), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,335top 69% · #1509 in NA
Last wipe27d agobiweekly schedule
Next wipe8hThu 29 Oct, 17:41 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 17:41 UTC, in 8h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Autistic Rust, please don't grief sit?
In North America, according to its own listing, sits Autistic Rust, please don't grief, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 204.244.155.240:28015.
Is Autistic Rust, please don't grief up, and how steady is its uptime?
The server is down: Autistic Rust, please don't grief is offline now, with the last sighting 43 hours ago. According to its reported uptime, the last restart was about 4 hours ago. It was up 39 of 72 hours over the last 3 full days, which is 54% of the time. On 25 October 2026, Rust Server Score saw it for the first time.
How well does Autistic Rust, please don't grief run?
It never fell below 60 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 68,526 entities. Up to 1,893 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Autistic Rust, please don't grief sit?
Rust network protocol 2635 and build 168909 on Linux is what Autistic Rust, please don't grief runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Autistic Rust, please don't grief reset?
The estimate for Autistic Rust, please don't grief's next wipe comes from biweekly: 14 days after its last wipe. Thursday 29 October at 17:41 UTC is the date set for its next wipe. The world it runs now was created 27 days 15 hours. A fortnightly wipe schedule appears in its tags.
Population
Where does Autistic Rust, please don't grief sit among Rust servers?
In North America, Autistic Rust, please don't grief is #1,509, and overall it is #15,335 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does Autistic Rust, please don't grief usually have?
The last sighting of Autistic Rust, please don't grief was 43 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags and filters
What do Autistic Rust, please don't grief's tags stand for?
You'll see Autistic Rust, please don't grief tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Autistic Rust, please don't grief?
These Rust Server Score lists count Autistic Rust, please don't grief among them: Rust tutorial servers, graded, Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is Autistic Rust, please don't grief set up, and what rules does it keep?
The name of Autistic Rust, please don't grief gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Autistic Rust, please don't grief runs which map?
A procedural map of size 3,500 and seed 861285988, generated by the game, is what Autistic Rust, please don't grief runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Autistic Rust, please don't grief?
To connect, start Rust, press F1, and type client.connect 204.244.155.240:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/y6kpjeExmX.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^v,NA,^t,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).