Skip to the page
Every Rust server graded on real, live numbers. 52,204 players on the roll · 11,737 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 204.93.237.12:28515
Name of server

rules local test

RegisterAbsentOffline
Region–
Address204.93.237.12:28515
Last checked7d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,396top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,396 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 223 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
53 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
52 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
7 / 1000

Quick answers

from the figures on this page

About the server

Which region is rules local test based in?

rules local test leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 204.93.237.12:28515.

How reliable is rules local test, and is it up?

At this moment, rules local test is offline; the last time it was seen was 7 days 14 hours ago. For the last 6 full days, it was up 0 of 144 hours, or 0% of the time. On 21 October 2026, Rust Server Score saw it for the first time.

Which Rust version is rules local test running?

Rust network protocol 2634 and build 167781 on Linux is what rules local test runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does rules local test reset?

There are too few wipes on record for rules local test to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 7 days 14 hours.

Player count

Where does rules local test place in the wider field of Rust servers?

Over the last seven days, rules local test has #15,396 for player hours, in the top 69% of all ranked servers.

What does the population on rules local test look like?

The last sighting of rules local test was 7 days 14 hours ago, and it is offline right now. A seven-day average of 0 players applies here.

Tags and filters

What is meant by the tags on rules local test?

The game's browser takes its cue from the tags rules local test has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show rules local test?

These Rust Server Score lists count rules local test among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

How is rules local test set up, and what rules does it keep?

Nothing in the name of rules local test states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are not covered by VAC, Valve's anti-cheat.

Which map is in play on rules local test?

The game generates a procedural map for rules local test.

How to join

How do you get onto rules local test?

To connect, start Rust, press F1, and type client.connect 204.93.237.12:28515. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Its slot count is 10.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.