On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 3
Rank#5,927top 27% · #1845 in EU
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,927 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 2,231 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 63% in EU, and #379 of the trio servers (top 60%). Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
W······
·······
·······
W····WW
WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 21:59 UTC1d ago
–
–
–
0
Tue 27 Oct, 18:32 UTC1d ago
–
–
–
0
Mon 26 Oct, 19:34 UTC2d ago
–
–
–
0
Sun 25 Oct, 20:12 UTC3d ago
–
–
–
1
Sun 25 Oct, 19:00 UTC3d ago
–
–
–
1
Sat 24 Oct, 20:50 UTC4d ago
3
–
0.9 days
0
Mon 19 Oct, 19:03 UTC9d ago
1
halved by day 2
5.1 days
1
Mon 28 Sep, 17:48 UTC30d ago
2
halved by day 5
21.1 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does WEREWOLF GAMING.CO Test sit?
You'll see WEREWOLF GAMING.CO Test listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 205.178.168.74:28010.
How dependable is WEREWOLF GAMING.CO Test, and is it online at the moment?
Right now, WEREWOLF GAMING.CO Test is online. About 22 hours ago, it restarted, based on the uptime it reports. It was up 67% of the time over the last 7 full days, 112 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does WEREWOLF GAMING.CO Test run?
It averaged 29 server fps over the last 48 hours, with a low of 2. At its peak, it held 83,498 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,272 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is WEREWOLF GAMING.CO Test running?
You will find WEREWOLF GAMING.CO Test on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does WEREWOLF GAMING.CO Test reset?
A fresh world arrives every few hours on WEREWOLF GAMING.CO Test, so there is no wipe schedule to keep and no reset counts as a wipe.
Player count
What position does WEREWOLF GAMING.CO Test hold in the rankings?
In Europe, WEREWOLF GAMING.CO Test is #1,845, and overall it is #5,927 on player hours over the last seven days, in the top 27% of all ranked servers. It comes #379 among servers in the trio group.
Is WEREWOLF GAMING.CO Test a busy server?
With 200 slots available, WEREWOLF GAMING.CO Test currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 17:00 UTC, with an average of 2 players.
Tags and filters
What is meant by the tags on WEREWOLF GAMING.CO Test?
The game's browser takes its cue from the tags WEREWOLF GAMING.CO Test has set: gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does WEREWOLF GAMING.CO Test appear in the Rust Server Score lists and filters?
Rust Server Score lists that include WEREWOLF GAMING.CO Test: European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server rules
How is WEREWOLF GAMING.CO Test set up, and what rules does it keep?
The name of WEREWOLF GAMING.CO Test gives no gather rate. The cap on group size is 3 players (trio). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on WEREWOLF GAMING.CO Test?
The game generates the procedural map on WEREWOLF GAMING.CO Test at size 3,700 with seed 24680. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Server WIPED 23 HOURS AGO.
Getting in
How should you connect to WEREWOLF GAMING.CO Test?
To connect, start Rust, press F1, and type client.connect 205.178.168.74:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.werewolfgaming.co/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max players200 slots are available.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).