On the class lists: D (52), with population over 48 hours and no performance mark.
Players now1/ 402% full
7-day average1peak 9
Rank#3,800top 17%
No wipesresets39 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,800 on player hours.
Uptimehours on the list, last 48
48/ 100
D
Attendance needs work: on the list only 23 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 1,879 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, and #278 of the trio servers (top 44%). Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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····WWW
WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 23:30 UTC37m ago
–
–
–
1
Wed 28 Oct, 17:15 UTC6h ago
–
–
–
1
Wed 28 Oct, 01:17 UTC22h ago
–
–
–
0
Wed 28 Oct, 00:50 UTC23h ago
–
–
–
1
Tue 27 Oct, 23:53 UTC1d ago
–
–
–
1
Tue 27 Oct, 23:44 UTC1d ago
–
–
–
1
Tue 27 Oct, 23:33 UTC1d ago
–
–
–
1
Tue 27 Oct, 18:53 UTC1d ago
–
–
–
1
Mon 26 Oct, 22:24 UTC2d ago
–
–
–
1
Mon 26 Oct, 22:00 UTC2d ago
–
–
–
1
Mon 26 Oct, 21:29 UTC2d ago
–
–
–
1
Mon 26 Oct, 20:51 UTC2d ago
–
–
–
1
Sun 25 Oct, 18:35 UTC3d ago
–
–
–
1
Sun 25 Oct, 18:20 UTC3d ago
–
–
–
1
Sat 24 Oct, 17:20 UTC4d ago
–
–
–
1
Sat 24 Oct, 16:14 UTC4d ago
–
–
–
1
Sat 24 Oct, 02:07 UTC4d ago
–
–
–
1
Fri 23 Oct, 02:55 UTC5d ago
–
–
–
0
Fri 23 Oct, 02:47 UTC5d ago
–
–
–
1
Fri 23 Oct, 02:34 UTC5d ago
–
–
–
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rabbit Hole. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.196.92.108:28005 is the address to use.
How reliable is Rabbit Hole, and is it up?
The server is up: Rabbit Hole is online now. About 3 hours ago, it restarted, based on the uptime it reports. It was up 49% of the time over the last 7 full days, 82 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Rabbit Hole perform well?
It averaged 240 server fps over the last 48 hours, with a low of 238. Buildings, deployables and everything else in the world added up to as many as 1,048 entities. At its highest, it used 1,403 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Rabbit Hole on?
You will find Rabbit Hole on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Rabbit Hole reset?
None of the resets on Rabbit Hole is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does Rabbit Hole place in the wider field of Rust servers?
In the top 17% of all ranked servers, Rabbit Hole sits at #3,800 for player hours over the last seven days. It comes #278 among servers in the trio group.
Is Rabbit Hole a busy server?
Rabbit Hole is showing 1 players right now, with 40 slots in total. Averaging 1 players over seven days, it peaked at 9. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 9 players.
Tags
How should you read the tags on Rabbit Hole?
You'll see Rabbit Hole tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rabbit Hole appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rabbit Hole among them: Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 24 hours.
Map and rules
Which rules does Rabbit Hole enforce, and what are its settings?
The name of Rabbit Hole gives no gather rate. The cap on group size is 3 players (trio). It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rabbit Hole?
A procedural map of size 1,350 and seed 1337, generated by the game, is what Rabbit Hole runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Rabbit Hole?
Enter client.connect 5.196.92.108:28005 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).