On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 2
Rank#12,582top 57%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,582 on player hours.
Uptimehours on the list, last 48
62/ 100
C
Missed a few lessons: on the list 30 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 162 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 3,802 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Tavyron Kart - Carrera. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 207.244.235.128:28025.
Is Tavyron Kart - Carrera up, and how steady is its uptime?
The server is down: Tavyron Kart - Carrera is offline now, with the last sighting 18 hours ago. According to its reported uptime, the last restart was about 4 days 11 hours ago. It was up 162 of 168 hours over the last 7 full days, which is 96% of the time. On 20 October 2026, Rust Server Score saw it for the first time.
Is Tavyron Kart - Carrera smooth to play on?
The average over the last 48 hours was 162 server fps, and it never went below 97. Buildings, deployables and everything else in the world added up to as many as 30,789 entities. Up to 1,878 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Tavyron Kart - Carrera on?
Rust network protocol 2635 and build 168909 on Linux is what Tavyron Kart - Carrera runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Tavyron Kart - Carrera reset?
Tavyron Kart - Carrera has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 8 days 16 hours.
Player count
Where does Tavyron Kart - Carrera place in the wider field of Rust servers?
Over the last seven days, Tavyron Kart - Carrera has #12,582 for player hours, in the top 57% of all ranked servers.
Is Tavyron Kart - Carrera a busy server?
It has been 18 hours since Tavyron Kart - Carrera was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 14:00 UTC, with 0 players.
Lists and filters
How should you read the tags on Tavyron Kart - Carrera?
The game's browser takes its cue from the tags Tavyron Kart - Carrera has set: gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Tavyron Kart - Carrera appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Tavyron Kart - Carrera: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is Tavyron Kart - Carrera set up, and what rules does it keep?
Nothing in the name of Tavyron Kart - Carrera states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Tavyron Kart - Carrera runs which map?
A procedural map of size 1,000 and seed 4242, generated by the game, is what Tavyron Kart - Carrera runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Tavyron Kart - Carrera?
Enter client.connect 207.244.235.128:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).