On the class lists: C (63), with population over 48 hours and no performance mark.
Players now1/ 402% full
7-day average0peak 1
Rank#7,285top 33%
Last wipe1d agomonthly schedule
Next wipe5d 20hMon 2 Nov, 18:52 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,285 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 7,945 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 18:52 UTC, in 5d 20h.
Every Monday at 18:52 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak0players, last three wipes
crowd held50%else halves by day 2
Coming wipes
5d 20hMon 2 Nov, 18:52 UTC
8d 20hThu 5 Nov, 19:00 UTCFW
12d 20hMon 9 Nov, 18:52 UTC
19d 20hMon 16 Nov, 18:52 UTC
26d 20hMon 23 Nov, 18:52 UTC
33d 20hMon 30 Nov, 18:52 UTC
36d 20hThu 3 Dec, 19:00 UTCFW
40d 20hMon 7 Dec, 18:52 UTC
The first 48 hours of its last wipes
Mon 19 OctMon 12 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 18:52 UTC1d ago
–
–
running
0
Mon 19 Oct, 18:52 UTC8d ago
0
–
7 days
0
Mon 12 Oct, 18:52 UTC15d ago
0
–
7 days
0
Mon 5 Oct, 18:52 UTC22d ago
0
–
7 days
0
Fri 2 Oct, 05:15 UTC25d ago
1
halved by day 2
3.6 days
0
Mon 28 Sep, 18:52 UTC29d ago
2
✓ held half
3.4 days
0
Mon 21 Sep, 18:52 UTC36d ago
1
halved by day 2
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 208.52.152.91:28031.
Is Rust Server up, and how steady is its uptime?
The server is up: Rust Server is online now. According to its reported uptime, the last restart was about 8 hours ago. It was up 150 of 168 hours over the last 7 full days, which is 89% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
How well does Rust Server run?
It averaged 60 server fps over the last 48 hours, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 19,380 entities. Up to 1,090 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust Server sit?
You will find Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Rust Server wipe its map?
Wipes come every Monday at 18:52 UTC on Rust Server. Expect the next wipe on Monday 2 November at 18:52 UTC. It has been running its current world for 27 hours. Its tags list a monthly wipe schedule.
What happens on Rust Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does Rust Server place in the wider field of Rust servers?
In the top 33% of all ranked servers, Rust Server sits at #7,285 for player hours over the last seven days.
Is Rust Server a busy server?
With 40 slots available, Rust Server currently has 1 players. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Lists and filters
What do Rust Server's tags stand for?
The game's browser takes its cue from the tags Rust Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): The server holds 40 slots; ts10 (Group limit): No team may go above 10; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust Server?
Rust Server Score lists that include Rust Server: Best community servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server rules
How is Rust Server set up, and what rules does it keep?
Nothing in the name of Rust Server states a gather rate. You can play in groups of up to 10 players. It runs pve, no PvP between players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Rust Server runs which map?
A procedural map of size 2,000 and seed 495173437, generated by the game, is what Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Rust Server?
Enter client.connect 208.52.152.91:28031 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts10
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersThe server holds 40 slots.
ts10
Group limitNo team may go above 10.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).