A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,889 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 1,022 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h.
The force wipe · high confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 5.5
Coming wipes
8d 12hThu 5 Nov, 19:00 UTCFW
22d 15hThu 19 Nov, 22:16 UTC
36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 8 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 22:16 UTC5d ago
2
–
running
0
Thu 8 Oct, 22:15 UTC19d ago
1
halved by day 6
14 days
0
Thu 1 Oct, 22:16 UTCFW26d ago
1
✓ held half
7 days
0
Thu 24 Sep, 22:17 UTC33d ago
2
halved by day 5
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits RustHeim PVE, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 208.52.153.221:28315 is the address to use.
How reliable is RustHeim PVE, and is it up?
The server is up: RustHeim PVE is online now. The uptime it reports puts the last restart at about 5 days 7 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does RustHeim PVE run?
The average over the last 48 hours was 29 server fps, and it never went below 12. Up to 77,634 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,453 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is RustHeim PVE on?
Rust network protocol 2635 and build 168909 on Linux is what RustHeim PVE runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does RustHeim PVE wipe, and how often?
Its wipe pattern: RustHeim PVE wipes every other Thursday at 22:16 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 5 days 8 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on RustHeim PVE?
Across its recent wipes, the busiest moments averaged 1 players. 16 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 33% of its recent wipes. Day 5.5 is when it sank below half in the wipes that did not hold.
Player count
Where does RustHeim PVE place in the wider field of Rust servers?
Over the last seven days, RustHeim PVE has #6,889 for player hours, in the top 31% of all ranked servers and #1,067 in North America.
Is RustHeim PVE a busy server?
Right now, 0 players are on RustHeim PVE, which has 100 slots. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Lists and filters
How should you read the tags on RustHeim PVE?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags RustHeim PVE publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RustHeim PVE?
These Rust Server Score lists count RustHeim PVE among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Rules and settings
How is RustHeim PVE set up, and what rules does it keep?
You will find no gather rate in the name of RustHeim PVE. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RustHeim PVE uses?
A procedural map of size 3,800 and seed 202251214, generated by the game, is what RustHeim PVE runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join RustHeim PVE?
To connect, start Rust, press F1, and type client.connect 208.52.153.221:28315. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/UNDyZW7T22.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).