On the class lists: C (63), with population over 48 hours and no performance mark.
Players now4/ 4010% full
7-day average2peak 7
Rank#2,102top 9%
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 2 of 40 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,102 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 375 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
wipe-day peak13players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:27 UTCFW27d ago
13
–
running
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho sit?
No region is published for №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 208.52.153.33:28069 is the address to use.
How reliable is №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho, and is it up?
Right now, №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho is online. According to its reported uptime, the last restart was about 8 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 87,243 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,674 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho running?
You will find №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho reset?
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 2 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?
Across its recent wipes, the busiest moments averaged 13 players. 47 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho place in the wider field of Rust servers?
Over the last seven days, №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho has #2,102 for player hours, in the top 9% of all ranked servers.
What does the population on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho look like?
With 40 slots available, №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho currently has 4 players. It peaked at 7 and averaged 2 players over the last seven days. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 7 players.
Tags and filters
What do №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?
These Rust Server Score lists count №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho among them: Modded Rust servers, graded, Rust combat training servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho enforce, and what are its settings?
Nothing in the name of №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho states a gather rate. A group here can reach 16 players. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho runs which map?
A procedural map of size 3,900 and seed 1337, generated by the game, is what №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?
Enter client.connect 208.52.153.33:28069 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://d2s.tebex.io/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,^e,^d,^p,gmrust,cs168909,ts16,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).