On the class lists: B− (72), with population over 48 hours and no performance mark.
Players now1/ 303% full
7-day average1peak 4
Rank#2,949top 13%
Last wipe26d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 1 of 30 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,949 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 5,970 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··WF···
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.
The force wipe · high confidence
usual gap1.7 daysbetween real wipes
wipe-day peak1players, last three wipes
Coming wipes
8d 23hThu 5 Nov, 19:00 UTCFW
36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:47 UTCFW26d ago
1
–
running
0
Wed 30 Sep, 01:39 UTC27d ago
1
–
1.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Fusion 3.64 (test). Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.74.161.94:28015.
How dependable is Fusion 3.64 (test), and is it online at the moment?
Right now, Fusion 3.64 (test) is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 18 September 2026, Rust Server Score saw it for the first time.
How well does Fusion 3.64 (test) run?
It never fell below 40 server fps in the last 48 hours, averaging 88. Up to 200,500 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,368 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Fusion 3.64 (test) running?
Rust network protocol 2635 and build 168909 on Windows is what Fusion 3.64 (test) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Fusion 3.64 (test) reset?
Fusion 3.64 (test) wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 1 hours. Its tags record that it wipes monthly.
What happens on Fusion 3.64 (test) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe.
Player count
What position does Fusion 3.64 (test) hold in the rankings?
In the top 13% of all ranked servers, Fusion 3.64 (test) sits at #2,949 for player hours over the last seven days.
Is Fusion 3.64 (test) a busy server?
With 30 slots available, Fusion 3.64 (test) currently has 1 players. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 01:00 UTC, with 4 players.
Tags
What do Fusion 3.64 (test)'s tags stand for?
The game's browser takes its cue from the tags Fusion 3.64 (test) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Fusion 3.64 (test) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Fusion 3.64 (test) among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Fusion 3.64 (test)?
You will find no gather rate in the name of Fusion 3.64 (test). The group limit stays at the game's default of 8 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Fusion 3.64 (test) runs which map?
Fusion 3.64 (test) runs a game-generated procedural map at size 4,500, seed 138020313. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Fusion 3.64 (test)?
Enter client.connect 64.74.161.94:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://fusion364.wixsite.com/rust.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^m,^e,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max players30 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).