A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,485 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 734 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 23hThu 5 Nov, 19:00 UTCFW
35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:28 UTCFW27d ago
8
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
№[6] D2S Apocalypse 2X-10X PvE Night Zombies leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 208.52.153.33:28099.
How reliable is №[6] D2S Apocalypse 2X-10X PvE Night Zombies, and is it up?
You can join now: №[6] D2S Apocalypse 2X-10X PvE Night Zombies is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is №[6] D2S Apocalypse 2X-10X PvE Night Zombies smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 29. Buildings, deployables and everything else in the world added up to as many as 100,373 entities. Memory use reached up to 3,745 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is №[6] D2S Apocalypse 2X-10X PvE Night Zombies running?
Rust network protocol 2635 and build 168909 on Linux is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipe its map?
Once a month, №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days. Its tags list a monthly wipe schedule.
What happens on №[6] D2S Apocalypse 2X-10X PvE Night Zombies when wipe day arrives?
Across its recent wipes, the busiest moments averaged 8 players. The crowd on the latest wipe was largest 23 hours after it began.
Population
What position does №[6] D2S Apocalypse 2X-10X PvE Night Zombies hold in the rankings?
In the top 20% of all ranked servers, №[6] D2S Apocalypse 2X-10X PvE Night Zombies sits at #4,485 for player hours over the last seven days.
Is №[6] D2S Apocalypse 2X-10X PvE Night Zombies a busy server?
№[6] D2S Apocalypse 2X-10X PvE Night Zombies is showing 0 players right now, with 60 slots in total. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 2 players.
Tags and filters
What is meant by the tags on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
You'll see №[6] D2S Apocalypse 2X-10X PvE Night Zombies tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
Rust Server Score lists that include №[6] D2S Apocalypse 2X-10X PvE Night Zombies: 2x Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
How is №[6] D2S Apocalypse 2X-10X PvE Night Zombies set up, and what rules does it keep?
The name of №[6] D2S Apocalypse 2X-10X PvE Night Zombies points to a 2x gather rate. The default of 8 players applies as the group cap. It runs build & creative, no gathering: sandbox building instead. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
A procedural map of size 4,000 and seed 1043041674, generated by the game, is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join №[6] D2S Apocalypse 2X-10X PvE Night Zombies?
To connect, start Rust, press F1, and type client.connect 208.52.153.33:28099. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://d2s.tebex.io/.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^r
RoleplayRoleplay is the focus here.
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).