On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak –
Rank#15,344top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 206 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 219 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 18:35 UTC28d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [GNG] Development Server | Staging & Plugin Testing?
You'll find no region listed by [GNG] Development Server | Staging & Plugin Testing. Rust Server Score takes the server's word for its location and does not trace the hardware. 208.73.203.30:7781 is the address to use.
How dependable is [GNG] Development Server | Staging & Plugin Testing, and is it online at the moment?
Right now, [GNG] Development Server | Staging & Plugin Testing is online. According to its reported uptime, the last restart was about 10 days 2 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [GNG] Development Server | Staging & Plugin Testing run?
It never fell below 186 server fps in the last 48 hours, averaging 206. At its peak, it held 47,230 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,350 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does [GNG] Development Server | Staging & Plugin Testing sit?
The server [GNG] Development Server | Staging & Plugin Testing is on Rust network protocol 2634 and build 166406 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [GNG] Development Server | Staging & Plugin Testing wipe its map?
The record holds too few of [GNG] Development Server | Staging & Plugin Testing's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 28 days 20 hours.
What happens on [GNG] Development Server | Staging & Plugin Testing when wipe day arrives?
The average peak on its recent wipes was 3 players. 11 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [GNG] Development Server | Staging & Plugin Testing hold in the rankings?
In the top 69% of all ranked servers, [GNG] Development Server | Staging & Plugin Testing sits at #15,344 for player hours over the last seven days.
How many players does [GNG] Development Server | Staging & Plugin Testing usually have?
Right now, 0 players are on [GNG] Development Server | Staging & Plugin Testing, which has 2 slots. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on [GNG] Development Server | Staging & Plugin Testing?
You'll see [GNG] Development Server | Staging & Plugin Testing tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166406 (Build): This runs on build 166406; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [GNG] Development Server | Staging & Plugin Testing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on [GNG] Development Server | Staging & Plugin Testing?
You will find no gather rate in the name of [GNG] Development Server | Staging & Plugin Testing. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [GNG] Development Server | Staging & Plugin Testing uses?
A procedural map of size 3,000 and seed 1337, generated by the game, is what [GNG] Development Server | Staging & Plugin Testing runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [GNG] Development Server | Staging & Plugin Testing?
To connect, start Rust, press F1, and type client.connect 208.73.203.30:7781. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.greatnorthgaming.com.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp2
Max playersThe server holds 2 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166406
BuildThis runs on build 166406.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).