Working its way up from the back of the class: #15,789 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 169 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sat 10 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 00:13 UTC19d ago
0
–
running
0
Thu 8 Oct, 00:36 UTC21d ago
0
–
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does osmium dev p7staging (local) sit?
No region is published for osmium dev p7staging (local). Rust Server Score takes the server's word for its location and does not trace the hardware. 208.88.69.27:28760 is the address to use.
How dependable is osmium dev p7staging (local), and is it online at the moment?
At this moment, osmium dev p7staging (local) is offline; the last time it was seen was 19 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 8 October 2026.
Which Rust version is osmium dev p7staging (local) running?
You will find osmium dev p7staging (local) on Rust network protocol 2635 and build 167508, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does osmium dev p7staging (local) reset?
osmium dev p7staging (local) has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 19 days 11 hours.
What happens on osmium dev p7staging (local) when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does osmium dev p7staging (local) place in the wider field of Rust servers?
In the top 72% of all ranked servers, osmium dev p7staging (local) sits at #15,789 for player hours over the last seven days.
What does the population on osmium dev p7staging (local) look like?
osmium dev p7staging (local) is offline at the moment; the last time it was seen was 19 days 11 hours ago.
Lists and filters
How should you read the tags on osmium dev p7staging (local)?
You'll see osmium dev p7staging (local) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp4 (Max players): Its slot count is 4; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167508 (Build): This runs on build 167508; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does osmium dev p7staging (local) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count osmium dev p7staging (local) among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is osmium dev p7staging (local) set up, and what rules does it keep?
You will find no gather rate in the name of osmium dev p7staging (local). The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
osmium dev p7staging (local) runs which map?
The game generates a procedural map for osmium dev p7staging (local).
How to join
How do you get onto osmium dev p7staging (local)?
Enter client.connect 208.88.69.27:28760 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2635,gmrust,cs167508,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp4
Max playersIts slot count is 4.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167508
BuildThis runs on build 167508.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).