On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,111top 59% · #1417 in NA
Last wipe26d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,111 on player hours.
Uptimehours on the list, last 48
27/ 100
F
Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 784 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:42 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases?
In North America, according to its own listing, sits [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 209.126.2.184:28023.
How reliable is [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases, and is it up?
The server is down: [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases is offline now, with the last sighting 35 hours ago. According to its reported uptime, the last restart was about 23 hours ago. For the last 7 full days, it was up 156 of 168 hours, or 93% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases run?
It never fell below 38 server fps in the last 48 hours, averaging 40. Buildings, deployables and everything else in the world added up to as many as 71,281 entities. Up to 4,733 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases sit?
Rust network protocol 2635 and build 168909 on Linux is what [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases wipe its map?
[US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 22 hours. Its tags record that it wipes monthly.
What happens on [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 25 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases hold in the rankings?
Over the last seven days, [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases has #13,111 for player hours, in the top 59% of all ranked servers and #1,417 in North America.
Is [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases a busy server?
It has been 35 hours since [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases?
gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts5 (Group limit): A team can hold 5 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser are the tags [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases?
Rust Server Score lists that include [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Server rules
Which rules does [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases enforce, and what are its settings?
Going by its name, [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases runs 2x gather. You can play in groups of up to 5 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
[US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases runs which map?
[US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases runs a game-generated procedural map at size 4,250, seed 330014502. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto [US] ApacheRocket - PvEvP 2x |Max5|Skills|Kits|RaidableBases?
To connect, start Rust, press F1, and type client.connect 209.126.2.184:28023. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://apacherocket.tebex.io/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmvanilla,cs168909,ts5
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts5
Group limitA team can hold 5 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (C+); population is the one to work on (F).