A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 213 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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WW···WW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
usual gap1.7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 8
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctSun 20 SepSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:52 UTCFW27d ago
1
–
running
0
Sun 20 Sep, 05:00 UTC39d ago
2
halved by day 8
11.7 days
0
Sat 19 Sep, 15:54 UTC39d ago
2
–
0.5 days
0
Tue 15 Sep, 20:08 UTC43d ago
2
✓ held half
3.8 days
0
Mon 14 Sep, 04:07 UTC45d ago
2
–
1.7 days
1
Sun 13 Sep, 16:00 UTC45d ago
1
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits WaterWorld Six, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 209.126.2.184:28078.
Is WaterWorld Six up, and how steady is its uptime?
The server is down: WaterWorld Six is offline now, with the last sighting 45 hours ago. It was up 79% of the time over the last 7 full days, 132 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does WaterWorld Six sit?
The server WaterWorld Six is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does WaterWorld Six wipe its map?
The force wipe each month is the only wipe WaterWorld Six takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 9 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on WaterWorld Six?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 31 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. Day 8 is when it sank below half in the wipes that did not hold.
Player numbers
Where does WaterWorld Six place in the wider field of Rust servers?
In North America, WaterWorld Six is #1,510, and overall it is #15,338 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on WaterWorld Six look like?
WaterWorld Six is offline at the moment; the last time it was seen was 45 hours ago. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on WaterWorld Six?
gmvanilla (Game mode): Survival, vanilla style; mp250 (Max players): Its slot count is 250; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser are the tags WaterWorld Six publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does WaterWorld Six appear in the Rust Server Score lists and filters?
Rust Server Score lists that include WaterWorld Six: Rust tutorial servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does WaterWorld Six enforce, and what are its settings?
You will find no gather rate in the name of WaterWorld Six. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
How to join
How do you get onto WaterWorld Six?
To connect, start Rust, press F1, and type client.connect 209.126.2.184:28078. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp250
Max playersIts slot count is 250.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); population is the one to work on (F).