On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1280% full
7-day average0peak –
Rank#15,327top 69% · #1502 in NA
Last wipe25d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 128 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 215 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 202 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
usual gap18.6 daysbetween real wipes
wipe-day peak0players, last three wipes
Coming wipes
7d 1hThu 5 Nov, 19:00 UTCFW
35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 3 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 21:24 UTC25d ago
1
–
running
0
Tue 15 Sep, 07:23 UTC44d ago
0
–
18.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Capybara Land | Custom NPCs based in?
You'll see [US] Capybara Land | Custom NPCs listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 209.159.156.50:28015 is the address to use.
How reliable is [US] Capybara Land | Custom NPCs, and is it up?
You can join now: [US] Capybara Land | Custom NPCs is online. The uptime it reports puts the last restart at about 6 days 3 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is [US] Capybara Land | Custom NPCs smooth to play on?
It never fell below 185 server fps in the last 48 hours, averaging 215. Buildings, deployables and everything else in the world added up to as many as 129,729 entities. Memory use reached up to 4,783 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [US] Capybara Land | Custom NPCs running?
You will find [US] Capybara Land | Custom NPCs on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [US] Capybara Land | Custom NPCs wipe its map?
The force wipe each month is the only wipe [US] Capybara Land | Custom NPCs takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 25 days 19 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [US] Capybara Land | Custom NPCs?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 2 hours into the latest wipe.
Population
Where does [US] Capybara Land | Custom NPCs sit among Rust servers?
In North America, [US] Capybara Land | Custom NPCs is #1,502, and overall it is #15,327 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does [US] Capybara Land | Custom NPCs usually have?
With 128 slots available, [US] Capybara Land | Custom NPCs currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
What do [US] Capybara Land | Custom NPCs's tags stand for?
You'll see [US] Capybara Land | Custom NPCs tagged with gmvanilla (Game mode): You play vanilla survival here; mp128 (Max players): The server holds 128 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [US] Capybara Land | Custom NPCs?
These Rust Server Score lists count [US] Capybara Land | Custom NPCs among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does [US] Capybara Land | Custom NPCs enforce, and what are its settings?
The name of [US] Capybara Land | Custom NPCs gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US] Capybara Land | Custom NPCs uses?
[US] Capybara Land | Custom NPCs runs a game-generated procedural map at size 4,800, seed 1342356771. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [US] Capybara Land | Custom NPCs?
To connect, start Rust, press F1, and type client.connect 209.159.156.50:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.qcgames.org/fr/accueil/.
Server tags
what each one means
Published asmp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp128
Max playersThe server holds 128 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).