On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 800% full
7-day average0peak 1
Rank#9,898top 45% · #1275 in NA
Last wipe11d agobiweekly schedule
Next wipe2d 20hFri 30 Oct, 18:55 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 80 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #9,898 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 83 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 18:55 UTC, in 2d 20h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does **SMURFS SERVER, 4X PVE, BIWEEK WIPES** sit?
In North America, according to its own listing, sits **SMURFS SERVER, 4X PVE, BIWEEK WIPES**, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 209.192.185.147:3231.
How reliable is **SMURFS SERVER, 4X PVE, BIWEEK WIPES**, and is it up?
The server is down: **SMURFS SERVER, 4X PVE, BIWEEK WIPES** is offline now, with the last sighting 6 hours ago. The uptime it reports puts the last restart at about 4 days 17 hours ago. It was up 96 of 96 hours over the last 4 full days, which is 100% of the time. On 22 October 2026, Rust Server Score saw it for the first time.
How well does **SMURFS SERVER, 4X PVE, BIWEEK WIPES** run?
The average over the last 48 hours was 83 server fps, and it never went below 7. At its peak, it held 134,742 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,056 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is **SMURFS SERVER, 4X PVE, BIWEEK WIPES** running?
Rust network protocol 2635 and build 167781 on Linux is what **SMURFS SERVER, 4X PVE, BIWEEK WIPES** runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does **SMURFS SERVER, 4X PVE, BIWEEK WIPES** wipe its map?
The estimate for **SMURFS SERVER, 4X PVE, BIWEEK WIPES**'s next wipe comes from biweekly: 14 days after its last wipe. Friday 30 October at 18:55 UTC is the date set for its next wipe. It has been running its current world for 11 days 3 hours. Its tags say it wipes every two weeks.
Player count
What position does **SMURFS SERVER, 4X PVE, BIWEEK WIPES** hold in the rankings?
Over the last seven days, **SMURFS SERVER, 4X PVE, BIWEEK WIPES** has #9,898 for player hours, in the top 45% of all ranked servers and #1,275 in North America.
What does the population on **SMURFS SERVER, 4X PVE, BIWEEK WIPES** look like?
The last sighting of **SMURFS SERVER, 4X PVE, BIWEEK WIPES** was 6 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 20:00 UTC, with 0 players.
Tags
What is meant by the tags on **SMURFS SERVER, 4X PVE, BIWEEK WIPES**?
The game's browser takes its cue from the tags **SMURFS SERVER, 4X PVE, BIWEEK WIPES** has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp80 (Max players): The server holds 80 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature **SMURFS SERVER, 4X PVE, BIWEEK WIPES**?
These Rust Server Score lists count **SMURFS SERVER, 4X PVE, BIWEEK WIPES** among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does **SMURFS SERVER, 4X PVE, BIWEEK WIPES** enforce, and what are its settings?
**SMURFS SERVER, 4X PVE, BIWEEK WIPES** sets gather at 4x, as its name suggests. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on **SMURFS SERVER, 4X PVE, BIWEEK WIPES**?
A procedural map of size 4,500 and seed 1546782, generated by the game, is what **SMURFS SERVER, 4X PVE, BIWEEK WIPES** runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join **SMURFS SERVER, 4X PVE, BIWEEK WIPES**?
Enter client.connect 209.192.185.147:3231 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp80
Max playersThe server holds 80 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).