On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak –
Rank#15,405top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,405 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 64 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap21.3 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 9 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 18:39 UTC18d ago
1
–
running
0
Fri 18 Sep, 12:32 UTC39d ago
0
–
21.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Chris Rust Server | ScalaCube based in?
Chris Rust Server | ScalaCube leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 209.192.185.201:2065.
Is Chris Rust Server | ScalaCube up, and how steady is its uptime?
You can join now: Chris Rust Server | ScalaCube is online. The uptime it reports puts the last restart at about 18 days 3 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Chris Rust Server | ScalaCube run?
It never fell below 33 server fps in the last 48 hours, averaging 64. Up to 107,455 entities were in the world, covering buildings, deployables and the rest. Up to 9,997 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Chris Rust Server | ScalaCube sit?
The server Chris Rust Server | ScalaCube is on Rust network protocol 2634 and build 167398 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Chris Rust Server | ScalaCube wipe, and how often?
Chris Rust Server | ScalaCube has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 18 days 4 hours have passed since this world was made.
What should you expect from wipe day on Chris Rust Server | ScalaCube?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Chris Rust Server | ScalaCube sit among Rust servers?
Over the last seven days, Chris Rust Server | ScalaCube has #15,405 for player hours, in the top 69% of all ranked servers.
What does the population on Chris Rust Server | ScalaCube look like?
With 150 slots available, Chris Rust Server | ScalaCube currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
What is meant by the tags on Chris Rust Server | ScalaCube?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): This runs on build 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Chris Rust Server | ScalaCube publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Chris Rust Server | ScalaCube?
These Rust Server Score lists count Chris Rust Server | ScalaCube among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Chris Rust Server | ScalaCube enforce, and what are its settings?
Nothing in the name of Chris Rust Server | ScalaCube states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Chris Rust Server | ScalaCube uses?
A procedural map of size 4,250 and seed 8471923, generated by the game, is what Chris Rust Server | ScalaCube runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Chris Rust Server | ScalaCube?
To connect, start Rust, press F1, and type client.connect 209.192.185.201:2065. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).